So I got into Quakeworld the past month or so, and I enjoy it a lot, it's fun and fast, I really like it. It took me a day to figure out the movement, but I really like the movement too. The air control should be in every game like Quake. (I think).
Anyway, I was playing TF2, and I was playing on some big huge custom map, so I could run around for a bit. Because I had just played Quakeworld, that movement was stuck in my head, so I tried it out.
It works.
Now, first off, I was a scout. Secondly, it was difficult to do, because if you jump too early, you do a double jump, and it cancels the velocity. But, if you move just like you would in Quakeworld, it actually works.
Now, I don't think it's really an advantage or anything. I'm sure just running without jumping will get you there faster, but I thought it was kind of cool that you could use the movement in TF2.
Anyway, I was playing TF2, and I was playing on some big huge custom map, so I could run around for a bit. Because I had just played Quakeworld, that movement was stuck in my head, so I tried it out.
It works.
Now, first off, I was a scout. Secondly, it was difficult to do, because if you jump too early, you do a double jump, and it cancels the velocity. But, if you move just like you would in Quakeworld, it actually works.
Now, I don't think it's really an advantage or anything. I'm sure just running without jumping will get you there faster, but I thought it was kind of cool that you could use the movement in TF2.
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