I would like to know how if there is a way to individually change each of the weapon crosshairs in quake 4. For example, if I could change the image used the the lg crosshair without it affecting other crosshairs.
Note that you cant directly use the _impulseX strings directly in binds like the one above.
You either have to use the q4max "weapon" command as used in the example (the numbers match the impulse number, but only does weapons), or use: doImpulse "_impulse0"