Name: Curtis Turner
Location: KY
Posts: 275
Location: KY
Posts: 275
What I'm asking is, where's the config maker? While we've got a number of text editors, why do none stand above the rest? Why do none have options to change colors of words(They do, I've seen them for coding, but not like this)? Say I load Counter-Strike's config and change the config maker into CS. All my graphics commands turn red, my movement commands go blue, my settings go green, so on and so forth?
Why do game makers not include their own config maker? Valve's Half-Life 2 and Source Engine is a prime example. You've got an amazing console. Why not just change the console into a config maker(and leave the console though)? Rather than seeing everything that's going on, like you just died or you did exec a new config or whatever, you would see a config. You could text edit it. Go anywhere in your config and change anything you wanted. You could make new configs, rename them, whatever. All your commands could be turned into colors. Below it you've got your normal console. You type a command and it'll be added to the bottom of your config. You type there and see if the command even exsists. This could also be shown in the normal text editor.
If something like this exsists, show me the path.
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here is how it looks in my editor: http://img140.imageshack.us/my.php?image=vimquakeky9.png
it could be better because there is only a general "quake" syntax highlighting.. but could be easily extended to support all q3 commands.
i don't see any other advantage in your proposal than to not have to switch out of the game. and those extra commands aren't intended for use normally anyway (according to the developers). furthermore, while having those modifiable variables is awesome if you add an interface ingame it burdens the usability for the user that's not comfortable with editing textfiles for game settings.