i have been searching information about this topic but i cant find any answeres to it.
if i play with high hertz and high dpi on a mouse with low sens there is going to be bufferoverflow in the quake engine becouse it only have a 16 bit buffer, correct?
what if i play with lower dpi and the same hertz and higher speed? will the buffer stay under control?
imagine this scenario. im playing a game at 1280x1024, 1800 dpi and sens 2.00. il try to lower my dpi to 900 and higher the sens to 4.00. it would feel the same ingame or am i wrong?
im asking you becouse i did the above and feelt that the mouse was a little bit diffrent in speed. i thought that would be strange since the dubble sens ingame should have made it equal to the previous dpi setting. im playing a game based on the unreal2k4 engine.
if i play with high hertz and high dpi on a mouse with low sens there is going to be bufferoverflow in the quake engine becouse it only have a 16 bit buffer, correct?
what if i play with lower dpi and the same hertz and higher speed? will the buffer stay under control?
imagine this scenario. im playing a game at 1280x1024, 1800 dpi and sens 2.00. il try to lower my dpi to 900 and higher the sens to 4.00. it would feel the same ingame or am i wrong?
im asking you becouse i did the above and feelt that the mouse was a little bit diffrent in speed. i thought that would be strange since the dubble sens ingame should have made it equal to the previous dpi setting. im playing a game based on the unreal2k4 engine.
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