Hello together.
Yes, my Q3 Cpma stutters too. I recognized a strange thing.
I think it dropped down to a mouse problem and not a graphic problem.( I have tried ALL graphic solutions, nothing worked for me)
If I use polling rate 125Hz q3 stutters/flickers from time to time. This lasts a few(60) seconds and stops to start again a few seconds later. This seems to be normal and known.
This happens with in_mouse 1/-1/ and 3(rawquake) too.
But if i set the polling rate to 500hz or even 1000hz i have the same problem. But less.
And now i found out that i can speed it up.
If i hold mouse1 to fire shaft all the time and keep running around as usual the effect starts very quickly. The textures are looking like they are behind a flame.
this happens on all polling rates, all graphic settings and with all mice i own including wmo1.1, ie3.0, deathadder and Diamond3g.
Any suggestions what i can do to solve this?
My Hardware:
Hd4850 (default CCC settings, changing anything has NO effect)
E6750 (changing priority + affinity have NO effect)
Yes, my Q3 Cpma stutters too. I recognized a strange thing.
I think it dropped down to a mouse problem and not a graphic problem.( I have tried ALL graphic solutions, nothing worked for me)
If I use polling rate 125Hz q3 stutters/flickers from time to time. This lasts a few(60) seconds and stops to start again a few seconds later. This seems to be normal and known.
This happens with in_mouse 1/-1/ and 3(rawquake) too.
But if i set the polling rate to 500hz or even 1000hz i have the same problem. But less.
And now i found out that i can speed it up.
If i hold mouse1 to fire shaft all the time and keep running around as usual the effect starts very quickly. The textures are looking like they are behind a flame.
this happens on all polling rates, all graphic settings and with all mice i own including wmo1.1, ie3.0, deathadder and Diamond3g.
Any suggestions what i can do to solve this?
My Hardware:
Hd4850 (default CCC settings, changing anything has NO effect)
E6750 (changing priority + affinity have NO effect)
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