Pretty much made for ESReality :P
Long time asdf player, Curtis Turner <IceIYIaN>, speaks on the pros and cons of ASDF Player Movement in a FPS'er.
A = Back
S = Forwards
D = Strafe Left
F = Strafe Right
Space = Duck
Right Click = Jump
Long time asdf player, Curtis Turner <IceIYIaN>, speaks on the pros and cons of ASDF Player Movement in a FPS'er.
A = Back
S = Forwards
D = Strafe Left
F = Strafe Right
Space = Duck
Right Click = Jump
- Attached Movie: 68145-asdf.wma (18 Dec 2008, 15698KB, 615 downloads)
Edited by IceIYIaN at 14:21 CST, 18 December 2008 - 9190 Hits
// /* *** *** *** *** *** *** */ //
// /* *** *** *** Elements of War *** *** *** */ //
// /* *** *** *** 1337 Board *** *** *** */ //
// /* *** *** *** *** *** *** */ //
// 1. Default Settings
// 2. Settings
// 3. Mouse
// 4. Camera View Hotkeys
// 5. Movement Hotkeys
// 6. Aim Hotkeys
// 7. Slots
// 8. Other Hotkeys
// 9. Joystick - Movement / Aim
// 10. Joystick - Hotkeys
// 11. First Person Camera View
// /*** *** *** *** *** *** */
// /*** *** *** DEFAULT SETTINGS *** *** *** */
// /*** *** *** *** *** *** */
// name "1337 n00b"
// unbindall
bind "TAB" "exec xCFG/xGameZ/CSS.cfg"
bind "Ctrl" "incrementvar cl_drawhud 0 1 1"
bind "+" "sizeup"
bind "-" "sizedown"
con_enable "1"
bind "~" "toggleconsole"
bind "`" "toggleconsole"
bind "ESCAPE" "cancelselect"
sv_cheats "1" // Required for camera views
crosshair "1"
cl_observercrosshair "1"
// sv_unlockedchapters "1" // Half-Life 2 Chapters
hud_quickinfo "1"
hud_fastswitch "1"
hud_centerid "1"
cl_autowepswitch "0"
voice_enable "1"
voice_loopback "0"
voice_forcemicrecord "1"
voice_scale "1"
voice_modenable "1"
// /*** *** *** *** *** *** */
// /*** *** *** SETTINGS *** *** *** */
// /*** *** *** *** *** *** */
// cl_playermodel "models/police.mdl"
// cl_defaultweapon "weapon_physcannon"
// cl_minmodels "1" // Only allows two models
// cl_min_ct "1" // 1-4 CT Model
// cl_min_t "1" // 1-4 T Model
// /*** *** *** *** *** *** */
// /*** *** *** MOUSE *** *** *** */
// /*** *** *** *** *** *** */
cl_mouseenable "1"
cl_mouselook "1"
+mlook
// m_filter "0"
// sensitivity "2.800000"
m_pitch "0.022"
m_yaw "0.022"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "MOUSE3" "+attack2"
bind "MWHEELUP" "+attack2"
bind "MWHEELDOWN" "+attack2"
// /*** *** *** *** *** *** */
// /*** *** *** Camera Hotkeys *** *** *** */
// /*** *** *** *** *** *** */
// bind "TAB" "exec xCFG/1337config.cfg"
bind "1" "exec xCFG/1337/xView/tpvconfig.cfg"
bind "2" "exec xCFG/1337/xView/tpv128config.cfg"
bind "3" "exec xCFG/1337/xView/tpv264config.cfg"
bind "F1" "exec xCFG/1337/xView/tdvconfig.cfg"
bind "F2" "exec xCFG/1337/xView/tdv800config.cfg"
bind "F3" "exec xCFG/1337/xView/tdv640config.cfg"
bind "F4" "exec xCFG/1337/xView/tdcvconfig.cfg"
bind "F5" "exec xCFG/1337/xView/tdcv800config.cfg"
bind "F6" "exec xCFG/1337/xView/tdcv640config.cfg"
bind "F7" "exec xCFG/1337/xView/rsvconfig.cfg"
bind "F8" "exec xCFG/1337/xView/lsvconfig.cfg"
bind "F9" "exec xCFG/1337/xView/lsv12config.cfg"
bind "F10" "exec xCFG/1337/xView/lsv24config.cfg"
bind "F11" "exec xCFG/1337/xView/rsv12config.cfg"
bind "F12" "exec xCFG/1337/xView/rsv24config.cfg"
bind "INS" "exec xCFG/1337/xView/lsv264config.cfg"
bind "Home" "exec xCFG/1337/xView/lsv26412config.cfg"
bind "PGUP" "exec xCFG/1337/xView/lsv26424config.cfg"
bind "Del" "exec xCFG/1337/xView/rsv264config.cfg"
bind "END" "exec xCFG/1337/xView/rsv26412config.cfg"
bind "PGDN" "exec xCFG/1337/xView/rsv26424config.cfg"
// /*** *** *** *** *** *** */
// /*** *** *** Movement *** *** *** */
// /*** *** *** *** *** *** */
// Left Hand Keyboard
bind "SPACE" "+duck"
bind "SHIFT" "+speed"
bind "a" "+back"
bind "s" "+forward"
bind "d" "+moveleft"
bind "f" "+moveright"
// Right Hand Keyboard
bind ";" "+back"
bind "l" "+forward"
bind "j" "+moveleft"
bind "k" "+moveright"
// /*** *** *** *** *** *** */
// /*** *** *** AIM *** *** *** */
// /*** *** *** *** *** *** */
bind "CAPSLOCK" "+left"
bind "g" "+right"
bind "UPARROW" "+lookup"
bind "DOWNARROW" "+lookdown"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "KP_5" "force_centerview"
bind "KP_SLASH" "+lookdown"
bind "KP_INS" "+lookdown"
bind "KP_HOME" "setang 0 135"
bind "KP_UPARROW" "setang 0 90"
bind "KP_PGUP" "setang 0 45"
bind "KP_LEFTARROW" "setang 0 180"
bind "KP_RIGHTARROW" "setang 0 0"
bind "KP_END" "setang 0 -135"
bind "KP_DOWNARROW" "setang 0 -90"
bind "KP_PGDN" "setang 0 -45"
// /*** *** *** *** *** *** */
// /*** *** *** Slots *** *** *** */
// /*** *** *** *** *** *** */
bind "e" "slot2"
bind "r" "slot1"
bind "t" "slot3"
bind "h" "slot10"
bind "0" "slot10"
// bind "1" "slot1"
// bind "2" "slot2"
// bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
// /*** *** *** *** *** *** */
// /*** *** *** OTHER HOTKEYS *** *** *** */
// /*** *** *** *** *** *** */
bind "ENTER" "messagemode"
bind "\" "messagemode2"
bind "Alt" "+voicerecord"
bind "KP_ENTER" "+attack"
bind "KP_PLUS" "+attack2"
bind "/" "+showscores"
bind "z" "+showscores"
bind "w" "+use"
bind "n" "jpeg"
bind "m" "chooseteam"
bind "x" "nightvision"
bind "c" "impulse 100" // Flashlight
bind "b" "impulse 201" // Spraypaint
bind "q" "+reload"
bind "v" "drop"
bind "y" "buymenu"
bind "u" "buyequip"
bind "i" "buyammo1"
bind "o" "buyammo2"
bind "[" "autobuy"
bind "]" "rebuy"
// /*** *** *** *** *** *** */
// /*** *** *** JOYSTICK MOVE/AIM *** *** *** */
// /*** *** *** *** *** *** */
// joy_pitchsensitivity "-1.5"
// joy_yawsensitivity "1.0"
// DO NOT UNBINDALL
joy_name "xController"
joystick "1"
in_initjoy "1" // Quake II/III
in_joystick "1" // Quake II/III/IV
in_joystickLeftStickMove "0" // Quake IV
joyadvanced "1"
joy_advanced "1"
+jlook
joysidesensitivity "1.0"
joy_sidesensitivity "1.0"
// joy_pitchsensitivity "1.0"
// Quake / I think Half-Life
joyadvaxisr "1"
joyadvaxisu "3"
joyadvaxisx "4"
joyadvaxisy "2"
joyadvaxisv "0" // ???
joyadvaxisz "0" // ???
// Half-Life 2
joy_advaxisr "1"
joy_advaxisu "3"
joy_advaxisx "4"
joy_advaxisy "2"
joy_advaxisv "0" // ???
joy_advaxisz "0" // ???
joyadvancedupdate // ALWAYS AT BOTTOM
joy_advancedupdate // ALWAYS AT BOTTOM
bind "R AXIS POS" "+back"
bind "R AXIS NEG" "+forward"
bind "U AXIS NEG" "+moveleft"
bind "U AXIS POS" "+moveright"
bind "Y AXIS POS" "+lookup"
bind "Y AXIS NEG" "+lookdown"
bind "X AXIS NEG" "+left"
bind "X AXIS POS" "+right"
// /*** *** *** *** *** *** */
// /*** *** *** JOYSTICK HOTKEYS *** *** *** */
// /*** *** *** *** *** *** */
bind "AUX7" "cancelselect"
bind "AUX8" "+voicerecord"
bind "Z AXIS NEG" "+attack"
bind "AUX6" "+attack2"
bind "AUX10" "+duck"
bind "Z AXIS POS" "+jump"
bind "JOY1" "+reload"
bind "+showscores" "invnext"
bind "JOY3" "drop"
bind "AUX9" "+use"
bind "Z AXIS POS" "slot3"
bind "AUX29" "slot2"
bind "AUX30" "slot1"
bind "AUX31" "slot5"
bind "AUX32" "slot4"
// /*** *** *** *** *** *** */
// /*** *** *** First Person *** *** *** */
// /*** *** *** *** *** *** */
// Makes the player look straight, as though they never looked up/down.
// Set before switching to certain views, like Top Down View.
// centerview
// force_centerview
// Set FP or TP
firstperson "1"
// thirdperson "1"
// thirdpersonshoulder "1"
// cam_command "1" // 0 FP / 1 TP / Sometimes 2 = Whatever or FP
// Toon looks around, but camera view won't.
// thirdperson_mayamode "1"
// Collision - TP, if camera touches a wall, it zooms in
// cam_collision "0"
// Mouse/JOY - Can it pitch/yaw? Useful for say, Side Views...
// M = .022 / Joy = -1.5p 1.0y
// m_pitch "0.022"
// m_yaw "0.022"
// joy_pitchsensitivity "-1.5"
// joy_yawsensitivity "1.0"
// Set the camera location
cam_idealpitch "0"
cam_idealyaw "0"
cam_idealdist "0"
// What the camera is allowed to do
c_minpitch "-9999"
c_maxpitch "9999"
c_minyaw "-9999"
c_maxyaw "9999"
c_mindistance "-9999"
c_maxdistance "9999"
// Shows what angles the cam has
// cam_showangles "1"