Hi, I´ve just started playing quake 3, and I was going to record a demo, I´ve read that you have to write g_synchronousclients 1 before you /record, so I did that and now it was really laggy ... But I had seen on an site that you could write g_synchronousclients 0 after you´ve started the recording, so I did that and now the lag was gone, but when I later on was viewing my demo the lag was there again, have I missed something or what can be the problem ?
I also have another problem, when taking print screens the picture is much darker than ingame EXAMPLE http://data.fuskbugg.se/skalman01/-w.JPG , and when taking F11 Screens in quake it looks a little brighter than ingame EXAMPLE http://data.fuskbugg.se/skalman01/2009_01_05-18_27_19-998.jpg
Is it meant to be like this ?, if so, how do I render cl_avidemo pics in right colors ?
And a third small thing, i just wonder what command to use if I want the lightning look like this http://data.fuskbugg.se/skalman01/-a.png , instead of this http://data.fuskbugg.se/skalman01/---------b.jpg
:)
Thanks in advance
I also have another problem, when taking print screens the picture is much darker than ingame EXAMPLE http://data.fuskbugg.se/skalman01/-w.JPG , and when taking F11 Screens in quake it looks a little brighter than ingame EXAMPLE http://data.fuskbugg.se/skalman01/2009_01_05-18_27_19-998.jpg
Is it meant to be like this ?, if so, how do I render cl_avidemo pics in right colors ?
And a third small thing, i just wonder what command to use if I want the lightning look like this http://data.fuskbugg.se/skalman01/-a.png , instead of this http://data.fuskbugg.se/skalman01/---------b.jpg
:)
Thanks in advance
Edited by kallgren at 05:36 CST, 6 January 2009 - 4779 Hits