The general regulations, competitions rules and games settings have
now been released by
ESWC for their 2009 season.
Competition rules and Games Settings Overview
* Game version: Counter-Strike 1.6
* Map pool: de_dust2, de_inferno, de_nuke, de_train, de_tuscan
* Games settings: max round 15, round time 1 minutes 45, start money 800
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Complete Rules
* Game version: latest available version
* Map pool: Echo Isles, Secret Valley, Melting Valley, Turtle Rock, Twisted Meadows
* Games settings: gameplay «Fast»
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Complete Rules
* Game version: 1.32
* Mode: CPMA 1.46 with VQ3 gameplay
* Maps: pro-q3tourney4, pro-q3dm6, ztn3tourney1, Hub3-aeroq3, pro-nodm9
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Complete Rules
* Players and clubs must be duly registered on
www.eswc.com and must have subscribed to a 2009 season’s license.
* Players must have the nationality of the preliminary’s country they will represent. If the preliminary covers more than one country, players must have the nationality of one country represented in the preliminary.
* For a player with more than one nationality, the nationality will be defined by the country of the first preliminary tournament the player attends. After the choice, players cannot change the country they represent during the season.
* Teams have to determine their nationalities and, in consequence, play the preliminaries of the country they represent. A team’s nationality is determined by the majority of all players’ nationalities. In the case of teams of 5 players, the majority is three or more players of the same nationality. Accepted nationality compositions: 5/0, 4/1, 3/2 or 3/1/1. A team of 5, without at least 3 players of the same nationality will not be eligible for ESWC Grand Final.
* Players must be at least 16 years old on the first day of the ESWC 2009 Grand Final.
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Complete Regulations
* For individual games, selected as ESWC official disciplines, winners of ESWC Grand Finals are granted of an autoberth to attend to the succeeding edition. This autoberth is granted to the natural person only and will not be transferable in any case.
* For games played in team, selected as ESWC official disciplines, winning teams of ESWC Grand Finals are granted of an autoberth to attend to the succeeding edition. This autoberth is granted to the club officially registered to the Grand Final and will not be transferable. To apply to the defending champion autoberth, the club will have to include in its team’s line-up, for the Grand Final, a majority of players who have won the previous edition. In the case of teams of 5 players, the majority is three or more players.
o If the granted club cannot confirm its team’s line-up, 60 days before the ESWC Grand Final, with a majority of players that have won the previous edition, the Defending Champion autoberth is definitely cancelled.
o If the winning team’s club doesn’t exist anymore 60 days before the ESWC Grand Final, and if ALL the players who have won the previous edition are registered in another team’s club on www.eswc.com, then the Defending Champion autoberth is granted to this club. (This rule is not applicable if the original club still has a team playing competitions).
Defending Champions for ESWC Grand Final 2009 will be confirmed early May.
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