So I join a server, just trying to play a fucking game once a month or so and this guy keep going on about how shit QuakeLive is.
Same old argument, same old tiring rage. Instead of just getting the fuck out or playing a game someone every once in a while just has to go on a limb and try to explain to you that this game you like is really shit and that everyone has sold out and blah blah blah. Posting for amusement of Aaron, mainly.
slack connected
PunkBuster Client: WARNING: PB Kicks for Non-standard Characters and Level 1
PB Restrictions on this Server
slack ate Demiurge's rocket
]readyup
Demiurge ate slack's rocket
slack: hate how predictable qlive is
slack was electrocuted by Demiurge
Demiurge: as opposed to what?
slack: quakeworld
slack: cpm
Demiurge: i see
slack: warsow
slack: movement here is to basic
Demiurge: what if
Demiurge: its not a matter of prediction
Demiurge: but uh
Demiurge: i mean its not chaotic
Demiurge: its not random?
slack: it's too easy to always know where enemy is in live
Demiurge: and its a matter of long term strategy
Demiurge: =(
slack: this has far less strat
Demiurge: itsn ot too easy
slack: than cpm or quakeworld
Demiurge: its the point
Demiurge: not at all
slack: yes, very much so
Demiurge: do you know the diffrence between tactics and strategy/
Demiurge: =)
slack: yes, i do
Demiurge: ookey
slack: i've played games online since doom 1
slack: qlive is the most simplistic in the series
Demiurge: me too
Demiurge: haha
Demiurge: okey
slack: it is
Demiurge: imo much better then cpm
Demiurge: qw
Demiurge: warsow??
PunkBuster Client: Master Query Sent to (QL1.EVENBALANCE.COM) 66.180.170.20
Demiurge: LOL?
slack: qw still takes the most skill
Demiurge: haha
slack: cpm has far more strat than vq3/live
Demiurge: this is when you talk about things without perspective
slack: movement adds a lot to the strategy
Demiurge: from your own experience
Demiurge: no
Demiurge: it does not
slack: yes, it does
Demiurge: it adds to tactics
Demiurge: like i said
Demiurge: then you dont know the diffrence
slack: yes, i do
slack: this is the most predictable game in the series
Demiurge: you just said something that shows you don
slack: and quake live hasd the most basic combat
Demiurge: movement adds NOTHING to strategy
slack: ROFL
Demiurge: very little
Demiurge: beyond a certain point
slack: you are a total idiot
slack: for saying that
Demiurge: lol okey
slack: and it's obvious you know nothing about quake then
Demiurge: where does movement matter
Demiurge almost dodged slack's rocket
Demiurge: in moving locally
Demiurge: thats tactics
Demiurge: running the map
Demiurge: thats a diffrent issue
slack: being to out maneuver opponent to cut him off on his way to an item
Demiurge: thats fucking tactics
Demiurge: dude
slack: in qlive most players all move at the same speed
slack: that makes it very predictable
Demiurge: fucking learn gametheory
slack: i know game theory
Demiurge: im not arguing about htis
Demiurge: k
slack: for 1 the armor system here is totally broken
Demiurge: thats a diffrent matter
slack: RA should have longer respawn than YA at the very least
slack: it shouldn't be stackable to begin with hto
slack: tho*
slack: stackable aromr is terribly stupid
slack: and requires far less strat and thought to control the mpa
slack almost dodged Demiurge's rocket
Demiurge: =)
slack: how does making the game more predictable add to the strategy?
Demiurge: ugghhh
Demiurge ate slack's rocket
Demiurge: like i said
Demiurge: its not
slack: it is
Demiurge: ok
slack: this is far more predictable than quakeworld or cpm
slack: because of simplistic movement
Demiurge was electrocuted by slack
Demiurge: =)
Demiurge: k
slack: if both players are on the same level in terms of movement
slack: than you can always tell where they are in relation to you on the map
slack: but if they have the possibility of moving in a better pattern and
faster than you
Demiurge: separate things
slack: it changes it dramtically
Demiurge: movement on the map is not just movement
slack: it adds a lot to it tho
slack: quakeworld movement adds a lot to not only the strategy
slack: but the combat
Demiurge: thats tactics
Demiurge: yes
Demiurge: the thing is
slack: and it adds to the way you run the map
Demiurge: there is a use
slack: which is the map control strat
Demiurge: for each
slack: and the movement adds a lot to that as well
Demiurge: one is no better then other
Demiurge: i dont want to run around the map faster
slack: one adds a lot more strategy and skill to the game
slack: than the other
slack: because of the movement
Demiurge: i want the choice of where i go
Demiurge: to be more important
slack: quakeworld has a much higher learning curve
slack: it is more important in quakeworld
Demiurge: this is q2 vs qw
slack: than it is in qlive
slack: q2 ruined quake forever
Demiurge: why are you raging on about htis?
Demiurge: we
Demiurge: i liked it best
slack: no logic to saying qlive has more strat
Demiurge: its a matter of taste
IGA impressionThread error: -6
Demiurge: christ
slack: q2 was so dumbed down from quake 1
Demiurge: i call q2 more strategical game
slack: q2 had much easier movement
slack: easier weapons in q2
slack: slower gameplay
Demiurge: yeah
Demiurge: more like chess
slack: not more tactical at all
Demiurge: less like checkers
slack: ROFL
Demiurge: ok do you wanna continue arguing or play?
slack: q2 was fucking simple to think about compared to quake 1
slack: stackable armor is stupid
Demiurge: because i dont feel like having this arguments fucking again in
all the years
Demiurge: come on
slack: and rail ruined the game forever
Demiurge: i like one you like the other
Demiurge was electrocuted by slack
Demiurge: OKEY
slack: rail just gave noobs a gun to hide and camp with
<QUAKE LIVE> brotherjustin has gone offline.
slack was gunned down by Demiurge
slack: combat here is awful
Demiurge: dude
slack: can't jump during combat
slack: thats stupid
Demiurge: seriously
Demiurge: write a column on ESR
Demiurge: OKEY?
Demiurge was electrocuted by slack
Demiurge: have you heard of the site?
slack: fuck ESR
Demiurge: ok
slack: shit website
Demiurge: well you have a lot to say
Demiurge: just write a column
slack: admins are assholes on ESR
Demiurge: lol
Demiurge: im a head admib
Demiurge: :)
slack almost dodged Demiurge's rocket
slack: and you don't have a clue about game design
Demiurge: lol
slack: if you say this is more strategic
Demiurge: apparently
BF1shY connected
Demiurge: good thing im not designing a game?
BF1shY disconnected
slack: strategic FPS games are long gone
BF1shY connected
slack: all devs care about now are appealing to the masses
]condump fuckoff.txt
Dumped console text to fuckoff.txt.
slack ate Demiurge's rocket
slack: which means making it as simplified and easy to pick up and play as
possible
Demiurge: dude i dont really care i grew up already
BF1shY disconnected
slack ate Demiurge's rocket
slack almost dodged Demiurge's rocket
Demiurge: ok i wanna fucking play a game
]condump fuckoff.txt
Dumped console text to fuckoff.txt.
PunkBuster Client: WARNING: PB Kicks for Non-standard Characters and Level 1
PB Restrictions on this Server
slack ate Demiurge's rocket
]readyup
Demiurge ate slack's rocket
slack: hate how predictable qlive is
slack was electrocuted by Demiurge
Demiurge: as opposed to what?
slack: quakeworld
slack: cpm
Demiurge: i see
slack: warsow
slack: movement here is to basic
Demiurge: what if
Demiurge: its not a matter of prediction
Demiurge: but uh
Demiurge: i mean its not chaotic
Demiurge: its not random?
slack: it's too easy to always know where enemy is in live
Demiurge: and its a matter of long term strategy
Demiurge: =(
slack: this has far less strat
Demiurge: itsn ot too easy
slack: than cpm or quakeworld
Demiurge: its the point
Demiurge: not at all
slack: yes, very much so
Demiurge: do you know the diffrence between tactics and strategy/
Demiurge: =)
slack: yes, i do
Demiurge: ookey
slack: i've played games online since doom 1
slack: qlive is the most simplistic in the series
Demiurge: me too
Demiurge: haha
Demiurge: okey
slack: it is
Demiurge: imo much better then cpm
Demiurge: qw
Demiurge: warsow??
PunkBuster Client: Master Query Sent to (QL1.EVENBALANCE.COM) 66.180.170.20
Demiurge: LOL?
slack: qw still takes the most skill
Demiurge: haha
slack: cpm has far more strat than vq3/live
Demiurge: this is when you talk about things without perspective
slack: movement adds a lot to the strategy
Demiurge: from your own experience
Demiurge: no
Demiurge: it does not
slack: yes, it does
Demiurge: it adds to tactics
Demiurge: like i said
Demiurge: then you dont know the diffrence
slack: yes, i do
slack: this is the most predictable game in the series
Demiurge: you just said something that shows you don
slack: and quake live hasd the most basic combat
Demiurge: movement adds NOTHING to strategy
slack: ROFL
Demiurge: very little
Demiurge: beyond a certain point
slack: you are a total idiot
slack: for saying that
Demiurge: lol okey
slack: and it's obvious you know nothing about quake then
Demiurge: where does movement matter
Demiurge almost dodged slack's rocket
Demiurge: in moving locally
Demiurge: thats tactics
Demiurge: running the map
Demiurge: thats a diffrent issue
slack: being to out maneuver opponent to cut him off on his way to an item
Demiurge: thats fucking tactics
Demiurge: dude
slack: in qlive most players all move at the same speed
slack: that makes it very predictable
Demiurge: fucking learn gametheory
slack: i know game theory
Demiurge: im not arguing about htis
Demiurge: k
slack: for 1 the armor system here is totally broken
Demiurge: thats a diffrent matter
slack: RA should have longer respawn than YA at the very least
slack: it shouldn't be stackable to begin with hto
slack: tho*
slack: stackable aromr is terribly stupid
slack: and requires far less strat and thought to control the mpa
slack almost dodged Demiurge's rocket
Demiurge: =)
slack: how does making the game more predictable add to the strategy?
Demiurge: ugghhh
Demiurge ate slack's rocket
Demiurge: like i said
Demiurge: its not
slack: it is
Demiurge: ok
slack: this is far more predictable than quakeworld or cpm
slack: because of simplistic movement
Demiurge was electrocuted by slack
Demiurge: =)
Demiurge: k
slack: if both players are on the same level in terms of movement
slack: than you can always tell where they are in relation to you on the map
slack: but if they have the possibility of moving in a better pattern and
faster than you
Demiurge: separate things
slack: it changes it dramtically
Demiurge: movement on the map is not just movement
slack: it adds a lot to it tho
slack: quakeworld movement adds a lot to not only the strategy
slack: but the combat
Demiurge: thats tactics
Demiurge: yes
Demiurge: the thing is
slack: and it adds to the way you run the map
Demiurge: there is a use
slack: which is the map control strat
Demiurge: for each
slack: and the movement adds a lot to that as well
Demiurge: one is no better then other
Demiurge: i dont want to run around the map faster
slack: one adds a lot more strategy and skill to the game
slack: than the other
slack: because of the movement
Demiurge: i want the choice of where i go
Demiurge: to be more important
slack: quakeworld has a much higher learning curve
slack: it is more important in quakeworld
Demiurge: this is q2 vs qw
slack: than it is in qlive
slack: q2 ruined quake forever
Demiurge: why are you raging on about htis?
Demiurge: we
Demiurge: i liked it best
slack: no logic to saying qlive has more strat
Demiurge: its a matter of taste
IGA impressionThread error: -6
Demiurge: christ
slack: q2 was so dumbed down from quake 1
Demiurge: i call q2 more strategical game
slack: q2 had much easier movement
slack: easier weapons in q2
slack: slower gameplay
Demiurge: yeah
Demiurge: more like chess
slack: not more tactical at all
Demiurge: less like checkers
slack: ROFL
Demiurge: ok do you wanna continue arguing or play?
slack: q2 was fucking simple to think about compared to quake 1
slack: stackable armor is stupid
Demiurge: because i dont feel like having this arguments fucking again in
all the years
Demiurge: come on
slack: and rail ruined the game forever
Demiurge: i like one you like the other
Demiurge was electrocuted by slack
Demiurge: OKEY
slack: rail just gave noobs a gun to hide and camp with
<QUAKE LIVE> brotherjustin has gone offline.
slack was gunned down by Demiurge
slack: combat here is awful
Demiurge: dude
slack: can't jump during combat
slack: thats stupid
Demiurge: seriously
Demiurge: write a column on ESR
Demiurge: OKEY?
Demiurge was electrocuted by slack
Demiurge: have you heard of the site?
slack: fuck ESR
Demiurge: ok
slack: shit website
Demiurge: well you have a lot to say
Demiurge: just write a column
slack: admins are assholes on ESR
Demiurge: lol
Demiurge: im a head admib
Demiurge: :)
slack almost dodged Demiurge's rocket
slack: and you don't have a clue about game design
Demiurge: lol
slack: if you say this is more strategic
Demiurge: apparently
BF1shY connected
Demiurge: good thing im not designing a game?
BF1shY disconnected
slack: strategic FPS games are long gone
BF1shY connected
slack: all devs care about now are appealing to the masses
]condump fuckoff.txt
Dumped console text to fuckoff.txt.
slack ate Demiurge's rocket
slack: which means making it as simplified and easy to pick up and play as
possible
Demiurge: dude i dont really care i grew up already
BF1shY disconnected
slack ate Demiurge's rocket
slack almost dodged Demiurge's rocket
Demiurge: ok i wanna fucking play a game
]condump fuckoff.txt
Dumped console text to fuckoff.txt.
Same old argument, same old tiring rage. Instead of just getting the fuck out or playing a game someone every once in a while just has to go on a limb and try to explain to you that this game you like is really shit and that everyone has sold out and blah blah blah. Posting for amusement of Aaron, mainly.
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Edited by Demiurge at 12:38 CST, 22 February 2009 - 16683 Hits