Hi there
I want to discuss the "getting hit althought I was already behind a corner " regarding the ql netcode.
I am not sure but I think the ql netcode let the clients decide if it was a hit or not (Unlagged netcode?). That would explain why I got mostly hit behind corners with a railshoot by a high pinger. Maybe its a hitbox issue but I dont think so.
btw ql is open beta now so plz delete those annoying invite threads
I want to discuss the "getting hit althought I was already behind a corner " regarding the ql netcode.
I am not sure but I think the ql netcode let the clients decide if it was a hit or not (Unlagged netcode?). That would explain why I got mostly hit behind corners with a railshoot by a high pinger. Maybe its a hitbox issue but I dont think so.
btw ql is open beta now so plz delete those annoying invite threads
Edited by crazyONe at 04:50 CST, 24 February 2009 - 4664 Hits