Hi there
I want to discuss the "getting hit althought I was already behind a corner " regarding the ql netcode.

I am not sure but I think the ql netcode let the clients decide if it was a hit or not (Unlagged netcode?). That would explain why I got mostly hit behind corners with a railshoot by a high pinger. Maybe its a hitbox issue but I dont think so.


btw ql is open beta now so plz delete those annoying invite threads