Edited by xou at 12:32 CST, 25 February 2009 - 34397 Hits
Movie
Comment #219 @ 20:33 CET, 21 February 2009 >>
By Gay Pride clan519 | - Reply to #93
Let me introduce you to something called reality.. people don't get accused of hacking if they don't do it.
Shafting a noob strafing left and right like a skill 2 Crash, sure you're going to have times where your crosshair is going to hit them hard and in the middle.because the difference between a normal player and a 'pro' is totally in how they move in open firefights and even midair in jumppads? give me a break.
The mg tracking @ 1:45 is virtually proof positive (a clone of Napalm3d aim)easiest track possible, vertical fucking jumppad. similarities to napalm3d - about one (crosshair moves more or less perfectly in sync for a brief moment - note 'brief', unlike nap's lengthy locks). differences - loads, not even going to recount it all. but lets mention how nothing changes direction, unlike with nap? or how, when the crosshair goes out of sync, it does so only by very little signifying that kgb is actually in on the action and moving the mouse as he should? again unlike nap who would totally detach himself, or even shake the crosshair left and right to get it to let go of the lock.
2:40-2:45 - watch the crosshair close track the model around the cornerwhat are you even implying here? that he should either not shoot at all or shoot at the walls for no reason too? nothing fucking happens here, so no comment needed either... wow...
6:10 - locking hard here several times - after chance picks up ra he gets the full on crotch lock for a split second.. then as he comes up the stairs he gets another solid lock in the face.exaggerate more please. for someone who was talking about locking perfectly to pixels and shit you sure are generous dishing out the term. never, even for a split second here, is anything being 'perfect' as with napalm3d.
8:22 - jumps thru doorway and finds an instant perfect beadinstant perfect what? after hearing chance go there, and hearing him be there as he approaches, kgb jumps in, spams and completely misses with the lg, twice. then, having clearly seen chance, he goes in again, misses once more but quickly readjusts and, entirely imperfectly but well enough to hit the backing in a straight line chance, takes him out.
8:27 - drops down and gets a center model lock, way too stickyway too sticky how? the tracking of the entire scene is very organic and the one time it kind of jumps to a spot on chance (happens to be quite in the middle) and away again you're just seeing what happens all the time in demos, even pov ones. my demos are full of it and i'm sure even yours are.
11:40 - chance drops down from ra and if you timescale 0.2 you can see the same dead center pixel lock on the crotch againjumps. straight line. both players falling at the same velocity. does not mean it will happen, but can - and it did. woopdedoo.
14:05 - sticky crosshair again.. way too sticky to track someone at distance like that preciselyagain with the too sticky man, what fucking part was too sticky this time? the one where he was missing the again(!) straight and predictably strafing chance most of the time, focusing so hard on trying to aim that he doesn't dodge the rocket that direct hits him?
That's how you can see a bot, the crosshair will move on to the opponent in a straight line and then start moving in unison with the player model, even if just briefly. It looks "locked on". The whole point of my slowing down the clips I post was to exaggerate this, but nobody seems to notice anyway.
I realize that now, but for anyone who wants to listen I will gladly walk them through the red flags of bot usage and what I consider strong signs of wallhacking too.
I asked Reptile to have Fox watch that demo and get back to me. I'd love to hear his opinion on it.