As always, player physics bring out the best and worst of us. Any Counter-Strike 1.3 to 1.4++ player or Quake/UT'er will agree. Nothing makes us want to slam the keyboard or kick the designers privates harder!
Player physics are summed up by player movement. Also note worthy is sound(footsteps, etc), how you control the game(controllers blow, fact :p), weapons, and/or other variables.
I find it highly amusing that there are so many different player physics out there. I could make this post epic by listing some of the greater details, but instead you either know what you're talking about or you don't!
So, I'll list some noteworthy games, but by all means this isn't a full list.
Counter-Strike 1.3 / 1.4++ / Source
Half-Life / 2
Quake / 2 / 3 / 4
Doom Series
PainKiller
Golden Eye / Perfect Dark
Time Splitters
World of WarCraft
Unreal Tournament / 2004 / 3
Call of Duty Series
Dark Messiah of Might and Magic
Halo Series
DEBATE!!!
Player physics are summed up by player movement. Also note worthy is sound(footsteps, etc), how you control the game(controllers blow, fact :p), weapons, and/or other variables.
I find it highly amusing that there are so many different player physics out there. I could make this post epic by listing some of the greater details, but instead you either know what you're talking about or you don't!
So, I'll list some noteworthy games, but by all means this isn't a full list.
Counter-Strike 1.3 / 1.4++ / Source
Half-Life / 2
Quake / 2 / 3 / 4
Doom Series
PainKiller
Golden Eye / Perfect Dark
Time Splitters
World of WarCraft
Unreal Tournament / 2004 / 3
Call of Duty Series
Dark Messiah of Might and Magic
Halo Series
DEBATE!!!
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