Last Friday Nexuiz 2.5, an open source FPS, after just short of a year from previous release, finally arrived with a lot of changes and tweaks. Most noticeable changes include new weapon models, maps, sounds and physics tweaks. In total, it contains around 3000 revisions since version 2.4.2.
Nexuiz is based on the Quake 1 engine but uses Quake 3 map format. Its gameplay is inspired by Unreal Tournament, but has a number of gameplay elements not common in other games.
Since Nexuiz 1.0 in 2005 the unusual features have been the central part of the gameplay, for example: Splash damage goes through solid walls; There is no limit for how much health and armor you can carry; Health regeneration and rotting system.
Due to the extent of changes there is
NO PATCH available. To make sure nothing breaks, extract Nexuiz 2.5 to it's own folder, do not overwrite earlier versions!
* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game
For a more complete list of changes see the Sourceforge
homepage. If you have any comments, suggestions or questions, check the
Nexuiz forum or the
FAQ.
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