As long as the script requires player keyboard input and doesn't fetch item pickups directly from the game it's fine.
I guess it's nice enough for newbs to use it, but any experienced player can time stuff in his head and won't waste time inputting numbers.
Why shouldn't it be allowed. The only difference from a 1999 script using "echo" is that the times are on the hud constantly and that you don't have to call "echo" again.
It's basically the same as taking a piece of paper and writing pickup time.
It removes focus from the game, wastes time and it's no advantage.
It's not the same, because the process of getting the paper, getting the time, calculating the time, writing it down, then going back to the game, is all done by pressing "A" or whatever you want.
Sigh. Only reason I'm answering your pathetic trolling attempt is that it might actually make newbs think that manual timer scripts ARE cheat.
Only thing scripts like this do FOR you is add 25 seconds to a number you type with your keyboard and displays it. That's basically it. So if you are above 2nd grade math level and have normal short term memory you can stop reading now.
You continued reading. My deepest sympathies.
Scripts like this do NOT know the time you've picked up an item. Every respawn-time it displays is a result of YOUR input. It requires you to input a time using keypresses and the script then adds 25secs and places the respawntime on the hud. Some scripts streamline the input required on consecutive pickups, but regardless.
The time it takes for you to manually input numbers and the loss of focus make scripts like this inferior to doing math in your feeble mind. However, scripts have a place in team games where it can be necessary to tell your imbecile teammates when quad spawns.
maybe next time you try out stuff before making yourself look like a complete idiot in front of everyone. no this script does not time for you in any way and has been around forever. first version by godsmurf (founder of clanbase) second version by sujoy (named xstimer in analogy to esreality.com formerly known as xsreality.com) and the most advanced versions done by fox and czm. i guess you know these guys...
Yes it is the basic time+echo that has been possible since 1999, now just added to the hud (which is also possible in cpma). And Gillz knows it. He's just on some pathetic trolling attempt that sadly got someone questioning whether it's cheat or not.
The screen he pasted even invalidates his claim that it's a countdown since mh is 36 and ra 52.
In fact the script it's extremely basic and doesn't even add respawn time to the time you enter. Meaning that if you pick up RA at :01 you can't just press the RA bind and 0+1. You have to press RA bind and 2+6. There is also no "instant pickup" feature and no easy fine tuning of times. There have been timer scripts far more advanced than this.
It's probably best to just ignore Gillz and hope that newbs reading his posts have the clarity of mind to realise he is a clueless moron.
The QL forums are a totally different issue though and I wouldn't be surprised if idiot newbs add "timer script" to their arsenal of imaginary cheats.
Jesus fucking christ you're an idiot for thinking this is trolling. I don't troll. Never have, never will. I don't waste my time with that internet bullshit, I don't have some personality dis-order that makes me emotionally thrive from that shit.
Regardless, from what the person said who made the hud and script, is that each item is a timer that counts down and shows you. I have no idea the reasoning for the times on the hud, but he said that's how it works.
Edit: Press one key to select the item, then simply enter the two digits of the timing. You can choose to have the timing announced to your mates automatically at this point. You can also press an item key twice to announce the saved timing to your mates manually at any time.
At this point I'm hoping you are trolling. But I'll give you the benefit of the doubt and assume that you know nothing about q3 scripting and that your reading comprehension is poor.
You are either trolling and abusing that Yatar perhaps wasn't entirely clear in his description of his script, or else you've genuinely misunderstood him and gone ranting about something you have no clue about. I don't know what's worse.
"Press one key to select the item, then simply enter the two digits of the timing." -> Press STAR for RA mode. Press 2 and 3 for "23".
"You can choose to have the timing announced to your mates automatically at this point." -> When you pressed "3" you teamsay RA@23.
"You can also press an item key twice to announce the saved timing to your mates manually at any time." -> When you press STAR twice you teamsay RA@23.
Yup, misunderstanding, he wasn't clear at all in his main post. He did make it seem like it was a countdown, but he made a post just now on the thread explaining that it's not a countdown.
maybe you shouldnt start a thread if you havent tried it yourself or informed yourself properly
anyway, as liong as you have to manually enter a number, its fine
MassMan stop trying to advocate this bullshit into something it isn't.
It's a cheat and maybe if newbies like you could put a little more thought and energy into your game you might be able to time items without a bind showing up on the hud.
Timers scripts like XSTimer have been used for years in TDM. Never seen it in the hud before though. Where I come from using this for duels is blatant cheating.
how would you use this for duel... really?
after you pick up ra you first select the ra timer script then enter the time you picked it up - that's completely unrealistic as noone will have the time to release one hand from either movement/weapon binds or even the mouse to do something like that. that's also the reason noone did use stuff like this in q3.
timers based on wav/mp3s are cheats and you know that :) the difference is external/internal apps and we have this stupid discussion for almost 10 years now (in q3 alone not even starting with q2). do you have any evidence this was exploited in q3? if so please share.
Nah I don't have any evidence. But like you said this has been discussed for 10 years and definitely do I remember people arguing for and using these echo timers for duels. And why would you assume they don't? If people bring themselves to use wallhacks it's logical to assume a greater portion train themselves to use timers. In praxis I don't see a difference between this and the external sound timers.
except external sound timers are totally different as they have a countdown and an announce function (they alert you right before the item spawns which is the whole point of using them in the first place). i don't know how long you've been around but this has been discussed to death before.
if you don't have evidence you shouldn't make assumptions. no one has ever been "caught" using echo while this is very different with wallhacks/external timers/whatever.
They're not totally different. They're precisely the same; they help you time items. If I have the exact time of an item in front of me I don't benefit from a voice counting down for me. Echo timers are more subtle but it's the same thing. In the end they're tools to help you know when item spawns, it's not complicated.
You say I shouldn't make assumptions without evidence and in the next sentence you make a really stupid assumption yourself? How does that work? I don't need to give you evidence for the generalisation that people cheat. Are you honestly naive enough to think nobody has ever used timers for duels? Your reasoning is that it's so hard to type in the numbers? That's a really, really stupid assumption, sir.
no i challenge the idea that a script based timer will help even a half decent duel player at all. you honestly believe you are able to let go off your mouse to hop over to the numpad to enter some digits if you play someone at your level of play? i seriously want to see you not get crushed for this.
difference again:
1) script based: you pick up ra at 33. you press the x key to activate the ra script. you then press the 3 twice on your numpad as this represents the time you picked up the item. you now have the ability to get the next ra spawn time via echo function in q3/hud overlay in ql.
2) sound based: you pick up ra at 33. you immediately press the x key to activate a 25 seconds long wav file with the last 5 seconds being "5... 4... 3... 2... 1...". you will never have to enter a time ever. you won't have to use echo/look at your hud at all.
see? they are anything but "precisely the same".
where do i blindly make assumptions in my previous post? i said no one has ever been caught with a script based timer and this is very different with wav based/wallhacks/aimbots/etc. how do i not have a base to make my assumptions on?
Yes, I could easily find half a second to press 3 keys. If not on the numpad then the other numeric buttons on my keyboard + keys near me. I used xstimer for CTF and TDM for years, it's really not a problem. Obviously a sound timer is easier and more blatant but again the end result is the SAME. They're both helping you not time items yourself. Just like having a coach by your side giving you the times would be the same thing. I don't know how I can explain it better.
You made the blind assumption that no one had ever been busted for timers.
you also completely misunderstand why the original cxtimer/xstimer came out: it was to even out the playing field between so called "pro" teams and players who were not able to lan together with there coaches and friends timing every item to the second for them. i still feel this is a valid argument in todays (online) games.
another way to look at it is to compare a script based timer to notes on your monitor (if you don't believe me there is a rather famous pic of someone doing this). instead of having said script i could also write every pickup time with the corresponding next item spawn time on my monitor or somewhere next to me.
it then would look something like this:
01 --> 26
02 --> 27
...
...
...
59 --> 24
you get the idea. is this cheating to you? i could also quickly pick up a pen and mark the the right time with an x to make it even more comparable to a script :)
What exactly did I misunderstand? Not that this has anything
to do with what we were talking about, original timers have
little to do with "levelling the playing field". It's purpose and
usage is obvious, to help teams time items in team games. On lan
and off lan, with and without a coach. I already said I used timers
for team games. I thought it was clear we were specifically
talking about duels.
ok, again. online duel "pro" guy versus some random new-to-the-scene-person. "pro" guy desperately wants to win that online cup and has a friend come over to look over his shoulder and time items for him. new person either doesn't know anyone or doesn't even think about someone doing such a thing. wouldn't a script help to level out the playing field here AND have the great advantage of not being a cheat (just assuming it would work like you said for a second)?
if you read what cicatrix - namely godsmurf in the clanbase threads - and sujoy with his xstimer wrote in response to cheating allegations this is it more or less.
i beg to differ :) i see your point though but this ultimately means you consider a lot of people cheating scumbacks (which is fine albeit a bit weird).
almost everyone good in q3 used to play from lan centers when it mattered and they always had people around them timing items. in a perfect world i'd love to see this not happening but that's sadly unrealistic hence my support for those scripts.
i guess you are against coaches in general too? in the end it comes down to lan+strict rules > *. shame it doesn't seem to be the route quake is taking right now.
No. I'm strictly talking about 1on1. Coaches are fine in TDM and CTF. If you have a guy next to you in a duel timing for you, you're an imbocile. I don't think lots of people cheat. But I know they're out there. :-) pz out
no i said no one was ever busted for using a script based timer in duel. i still do not recall a single event. this is VERY different with sound based timers or cheats of other nature.
to quote myself again:
if you don't have evidence you shouldn't make assumptions. no one has ever been "caught" using echo while this is very different with wallhacks/external timers/whatever.
[ok another edit. sorry for this.]
to make myself clear: i do believe no one gets caught using "echo" in q3 duels these days because it is next to useless. if it would be different we'd see a whole lot of people using it as it's really simple to find such a script. on the flipside lots of people get caught for using wallhacks/aimbots/map hacks (see sombra and that russian guy in tdm for examples).
But if you'd think it's no more useless than sound timers, you'd agree with me? Finding such scripts isn't easy, if its anyone who knows what he's doing it's impossible. Just because it's not posted on ESR doesn't mean people aren't doing it. You can't make such generalization based on what you believe in your good faith of humans.
i feel i don't understand your post very well. scripts are easy to find (= download and use) and hard to hide (= they are present in a demo recorded by the player).
Come to think of it I vaguely remember [xeno]Dy-Syng using a timer in a 1on1 against fatality in some early q3 event. I could be wrong though. I also remember Con-<ice> beating fox at a LAN event. Only later people wondered why he kept pressing the F keys during the duel and a sound timer was discovered. Oops.
Honestly if you play duels against people that can't add 2-digit numbers and think they gain a huge advantage by relying on a timerscript then you've played against utter nabs.
I think it's very lazy for players to use this, and also should not be included for the same reason that any script shouldn't be included. The fact that this exists will likely mean pre-game screenshots will be needed, too, which is gay.
cheating or not, it's clearly a huge advantage for those who know it does exist and use it
well no surprise coming from quake, the game which part of the elitistic legend is based on stuff like that, kind of hidden to newbies (aka "how to artificially grow the learning curve")
this script is shit! why?
Ok if you control all items and take them all around, you can do it well, but if you lost item control and didnt saw THEN ENEMY TOOKED item.. thats end of story :)
and its not COUNTDOWN as i see, its tell WHAT second item will be, but without MINUTES, just seconds.
tbh... I wouldn't mind it if my enemies would use this...
I mean:
Just remembering the time is definitely not cheating, and it works a lot easier....
Since I can do that.... I don't really mind it if others use tools for it.... it would be a cheat if the counters go all by them self. Like... whenever a red is taken the time jumps to 25.
But about this specific thing... dunno if it's "cheating" or not... but if it is, then I don't mind ppl abusing this cheat ;)
as I'd just frag em when they have their hand at the numpad :D
in this thread, people debate the skill and e-penis status of basic subtraction.
Can you imagine the possibilities? One day we will have an e-sports game where people will have to use the multiplication table, and shoutcasters will comment on a player's skill at long division.
I vote for CPMA timer where you only would see 9.xx except for the last 30 seconds.
Then timing would be a real skill instead of just adding 35 to the clock all the time. I think it sucks altough I do the same I liked the CPMA timer so much more.
2bad the map consists of more items than 1, and noone, not even you can name more than 1 player who can perform that "easy" job of counting more things at once for 15 minutes.
Yeah, you see your PC wasn't on so those internets never got to you so you'll never get the reference, try to keep your PC on constantly so you don't miss any internets.