The mg damage is too high. You simply can't miss a shot with any weapon in any in-combat situation and stay alive against a decent aimer with mg.
The armors protects too little... Like yellow armor... 8 shots with mg and its gone, 4/11 on an sg shot, theres practically no point what so ever going for a yellow armor if you possibly expose yourself in ANY way. Would love to see Yellow armor giving 100 armor, and red giving 150 or 200.
You're way too limited in your possibilities in an in-fight. If you happen to be using RL you're pretty much stuck with that through out the fight, because you simply don't have time to change the weapon cause of the EXTREME delay of weaponswitch. Why not reward the versatile player that knows the best weapon for the different situations throughout the fight, rather than leaving him no options at all? And as well, why limit the dodging possibilities to as much as a statue bolted to the floor? Honestly its probably even worse than counter-strike, cause there you miss unless you crouch same time. So maybe counter-strike is more skill demanding here? IS that what quake have become?
I think fixing these 3 things would make Quake Live much more enjoyable for everyone. It feels like playing poker as it is now, sure the better player might win in the long run, but its damn frustrating most the time anyways.
with the auto-skill system you already removed the need of dumbing down the gameplay for newbs, cause newbs will play newbs anyways.
The armors protects too little... Like yellow armor... 8 shots with mg and its gone, 4/11 on an sg shot, theres practically no point what so ever going for a yellow armor if you possibly expose yourself in ANY way. Would love to see Yellow armor giving 100 armor, and red giving 150 or 200.
You're way too limited in your possibilities in an in-fight. If you happen to be using RL you're pretty much stuck with that through out the fight, because you simply don't have time to change the weapon cause of the EXTREME delay of weaponswitch. Why not reward the versatile player that knows the best weapon for the different situations throughout the fight, rather than leaving him no options at all? And as well, why limit the dodging possibilities to as much as a statue bolted to the floor? Honestly its probably even worse than counter-strike, cause there you miss unless you crouch same time. So maybe counter-strike is more skill demanding here? IS that what quake have become?
I think fixing these 3 things would make Quake Live much more enjoyable for everyone. It feels like playing poker as it is now, sure the better player might win in the long run, but its damn frustrating most the time anyways.
with the auto-skill system you already removed the need of dumbing down the gameplay for newbs, cause newbs will play newbs anyways.
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Edited by light at 08:55 CDT, 17 May 2009 - 64662 Hits