I hate stairs in QL, because they can randomly kill player's momentum ; why don't they use instead -most of the time- inclined planes (mind that the visual aspect of stairs could be kept) ? or find another workaround ?
I guess there is a reason but I dunno much about q3/ql physics engine ; so, what's the problem ?
I guess there is a reason but I dunno much about q3/ql physics engine ; so, what's the problem ?
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