shoryuken wiki has some interesting info. so do the forums there. what exactly do you want to know? i read quite a lot about Street Fighter theory. i'm just too shit to put them to use.
isn't the PC version using GGPO for online play if i'm not mistaken? i hope it does. i think i was pinging 700 to you and it was still "playable". GGPO's great even at that ping for fun games.
Nope, nobody from Capcom has ever said anything about GGPO being included in the PC version and Ponder wasn't even consulted for the console version, so I guess we are stuck with the shitty online.
Mildly OT: BlazBlue is being released on Summer too and lots of people assume it's going to use GGPO since some of the Aksys guys said they really wanted to use it.
I really hope they do and show Capcom how it's done :P
the thing is there are so many videos of Daigo playing ST where he pulls of things that are much more impressive the 3s full parry video but they don't seem to understand when i show it to them. i guess you need to really play the game to understand.
on the surface level yes 3rd strike is generally more flashy but the ST stuff is more impressive to me now that I have a fair understanding of the game. if i had to compare, it's kinda like a casual quake player looking at 3x rockets on dm17 and then watching unkind's prediction ground rockets which may not really grab him. most people on ESR however, would know what's harder to pull off.
in ST, even a simple 2 in 1 (something like crouching roundhouse followed by a hadouken right after) is harder to pull off than the same thing in 3rd strike as the timing is much tighter. i was playing 3rd strike with a friend yesterday who was pretty new to the game. he was still hitting some of the basic combos like punches canceled into shoryukens. he couldn't in ST which lead to "the game being shit".
To be honest I just can't take fighting games seriously, although lately I've been trying out some new stuff and falzzi has given me a lot of tips and explained some things to me (still gives me a dickins though B<) but one thing I always have to fight is trying to do the raging demon to finish someone off... what it all boils down to is if it doesn't look awesome it's not worth doing :D.
Y'know, like turning a full 360° before you rail someone.
yup... and since 3s is pretty good by itself, they're all happy with it and don't feel like diving further into the world of Street Fighter.
it's too bad because ST is easily the best fighting game and one of the best games i've played. i started playing ST seriously only about 2 weeks ago and i've become a much better player overall than what i was after years of playing Alpha 3 or 3rd strike. i find the other games in the series give the player more room for mistakes. in an evenly matched ST game, you have to play your best every round.
Actually, combos are much less important in ST than in any other fighting game.
What makes it stand out is the speed, pace and flow; the amount of strategy involved (it's unrivalled in this matter); the pressure of the game because of things like the high damage and the supers that change the game completely; the character variety, etc.
on 360 the online games aren't laggy at all, obviously it depends the location were there from etc, but even playing yanks etc the matches have no apparent lag. I'm sure the PC version can develop dedicated servers unlike the xbox 360 so the connections should be even better, thats if you can do it for fighting style genres of cause, or is it direct connections and hosting.
Well, I can play EC players in GGPO with 0 delay, I can play all Europe in SFHD with 1 or 2 frames of *constant* delay, but I can barely play people near me in SF4 without lots of variable input delay messing everything up.
Not to say my connection is good or anything because I just moved to a place with terrible connections, even by Spanish standards, but the difference is huge.
I'm sure you, and many other people, don't notice or care about the variable input delay, but it's there and it can go reaaaally high, up to at least 15 frames.
it wasn't too bad actually. sure you can't play serious matches at that ping, especially since fighting games require you to be accurate to the frame when doing certain moves but it was playable on a basic level. i couldn't pull off reversals or cancels/combos but didn't have any issues with easier stuff like hadoukens and supers.
i would like to add, its taken street fighter IV for me to become well not hardcore but more enduring playing the game, I mean ive spent up to 4 hours at a time playing online ranking matches. I was calling the game saying it would be dated and limited, but to my suprise the game still lives off a old fight lackluster style but the game mechanics and graphics engine make it very enjoyable to play. And the depth of tactics, setups, focus attacks and breaks make the game so much more fun.
The last 2 times I've tried GGPO it didn't work, that program is a waste of space now, as soon as 2df gets live spectating there'll basically be no comparison.
A friend had that problem too... strange, rompath1 is set to the roms folder right? And you haven't done anything like extract the roms? Which games are you trying?
yup i've got the same roms. tried 3rd strike and ST. just doesn't recognize them. dunno why. how is 2df netcode btw? i know that GGPO's is awesome but i've never gotten to playing a game in 2df.
It's great yeah, feels really good, can't say I've ever thought "FUCK YOU NETCODE", I've been playing with Finnish people, so about 80 ping, I only play people I know though so I haven't properly tested it.
Did you install .net 3.5 by the way? Maybe that's it, it'd be really fucking stupid if that was the issue though, that's the only thing that bothers me about 2df, all that .net shit.
Edit: saw some more advice that editing all 4 rom paths might help, try setting them all to the same directory.
A friend had this problem too, he fixed it by removing some trailing spaces in the rom path, have you checked to see if there's any on the end? Also make sure the path doesn't end with a \, dunno if it matters but mine doesn't at least.
Failure? All my ports are forwarded, it just doesn't start games like you mentioned, seriously if we can get as far as challenging each other how the fuck does it manage to fail after that? Anything else should be peer to peer, live spectating should be a fucking secondary service and if during peak hours they can't sustain it then I think disabling it might be a better option than it just not working all together.
well then 2df is crap too cuz it doesn't work on my computer even though i've set everything up correctly ;)
but yea i agree that sometimes GGPO just doesn't work even though my ports are forwarded and i can get a ping reading from the player i'm trying to challenge. logging in again usually fixes this though.
I recently installed Windows 7 and when I tried to connect to other players in GGPO it would always desynch every second or it wouldn't connect at all.
I had to install Windows XP again just to play GGPO without any issues.
I used to be able to play 2DF but I think there is a problem with my ISP that doesn't allow me to connect to other players on 2DF.
One thing I noticed from playing on both 2DF and GGPO is that there is more input lag on 2DF but no actual lag with the connection. with GGPO its the other way around, no input lag at all but alot of times there is connection lag and it gets worse when players spectate you.