after making many suggestion for ql which never will be included i decided to make my own mod for q3 with my view of gameplay
mod is here
http://www.filefront.com/14045989/xtn01.zip/
to install extract archive to q3 folder and double click xtn_start.bat or ioxtn_start.bat
after it test map will be loaded with almost all new items. next you can load any map you want. in mod included q3dm6x map - changed variant of q3dm6 with new items suitabale for testing with bots.
main changes:
chrouchsliding with sound of PU flight
smaller weapon switch time (300 ms)
new spread for SG, NG, CG, BFG
holdabale invulnaravility transformed to aerocontrol
holdable teleporter uses its own dests
holdable medkit gives 65 hp up to 125
new PU flight
new armor system : GA - 40 up 100, YA 70 up to 150, RA 120 up to 200,
armor 0-50 protection 0.4, decay 0,
armor 50-100 protection 0.525, decay 0.5,
armor 100-150 protection 0.65, decay 1,
armor 150-200 protection 0.775, decay 2,
ramp jump and small doublejumps
edit: little update - made more control for cs
http://www.filefront.com/14063331/xtnupdate.zip
replace cgamex86.dll and qagamex86.dll in xtn folder with files from archive
edit:another small update
http://www.filefront.com/14085641/xtnupdate2.zip
cs a little longer
new stairs (but without animation) - under speed 330 ups - q4 like and above 330 - q3 like. now u can rjumping on stairs for example to ra on hub3aeroq3
one more update:
- finished staires
- fps-independent physics
- unlagged net code
- improved double jumps
- new railgun - one shot consist of 4 shots. first takes 70 dg, next 3 folowing by 20 ms one after each other takes 10 dg. so you can make 70-100 dg to your enemy depending on his movement and your accuracy.
listening to hit sounds you can understand what dg you made.
- early version of new portals included in ptest map
- swithced on TA code for TA specific gametypes. you can place pak0.pk3 from your mission folder to xtn folder and play it on TA maps.
i'm planing to make new gametype combining normal CTF and Harvester
http://www.filefront.com/14178121/xtnupdate4.zip
next i will make normal release probably with some competitive features. but it will be not so soon basically because i'm busy now.
mod is here
http://www.filefront.com/14045989/xtn01.zip/
to install extract archive to q3 folder and double click xtn_start.bat or ioxtn_start.bat
after it test map will be loaded with almost all new items. next you can load any map you want. in mod included q3dm6x map - changed variant of q3dm6 with new items suitabale for testing with bots.
main changes:
chrouchsliding with sound of PU flight
smaller weapon switch time (300 ms)
new spread for SG, NG, CG, BFG
holdabale invulnaravility transformed to aerocontrol
holdable teleporter uses its own dests
holdable medkit gives 65 hp up to 125
new PU flight
new armor system : GA - 40 up 100, YA 70 up to 150, RA 120 up to 200,
armor 0-50 protection 0.4, decay 0,
armor 50-100 protection 0.525, decay 0.5,
armor 100-150 protection 0.65, decay 1,
armor 150-200 protection 0.775, decay 2,
ramp jump and small doublejumps
edit: little update - made more control for cs
http://www.filefront.com/14063331/xtnupdate.zip
replace cgamex86.dll and qagamex86.dll in xtn folder with files from archive
edit:another small update
http://www.filefront.com/14085641/xtnupdate2.zip
cs a little longer
new stairs (but without animation) - under speed 330 ups - q4 like and above 330 - q3 like. now u can rjumping on stairs for example to ra on hub3aeroq3
one more update:
- finished staires
- fps-independent physics
- unlagged net code
- improved double jumps
- new railgun - one shot consist of 4 shots. first takes 70 dg, next 3 folowing by 20 ms one after each other takes 10 dg. so you can make 70-100 dg to your enemy depending on his movement and your accuracy.
listening to hit sounds you can understand what dg you made.
- early version of new portals included in ptest map
- swithced on TA code for TA specific gametypes. you can place pak0.pk3 from your mission folder to xtn folder and play it on TA maps.
i'm planing to make new gametype combining normal CTF and Harvester
http://www.filefront.com/14178121/xtnupdate4.zip
next i will make normal release probably with some competitive features. but it will be not so soon basically because i'm busy now.
Edited by extone at 07:47 CDT, 2 August 2009 - 16304 Hits