An update for
Quake Live was released this tuesday, 21th. This minor update adresses mostly bugfixing.
It´s the second time that an update arrives on tuesday,
see details for first tuesday update on July 14th.
Code changes
* Fixed a bug that broke the auto reconnect to the chat/control network when the connection got cut on the client side.
* Fixed a crash for players with non-ASCII characters in their Windows profile names.
* Fixed several issues with cg_forceEnemyModel and cg_forceTeamModel.
* Fixed name truncation errors on color tagged player names.
* Fixed cl_autoRecordDemo so it is no longer disabled after playing demos.
* Fixed spectator code so they can no longer spam ready messages.
* Added console event timestamps. Set cl_conTimeStamps 1 to enable.
* Fixed dead player code so they do not get kicked for inactivity.
* Fixed various crashes.
Web changes
* Fixed a problem where your friends list could be loaded more than once, causing it to display the same players multiple times.
* Fixed a problem that would cause the Match Browser tooltips on Firefox to, in certain situations, make the screen shake as a tooltip was being displayed.
* Fixed a problem with the Recent Competitors list not showing a full list of competitors for players who primarily play duels.
* Fixed a minor graphical glitch with the glow that appears around a selected match on the Match Browser.
* Fixed a problem with the Proximity Mine, Chaingun, and Nailgun not binding properly in the Game Settings menus.
* Fixed a problem where having more than 2 keys bound to a single action would only allow 2 to be used while in game.
* We're properly detecting and alerting the player to a circumstance with Internet Explorer where the browser would need to be restarted before completing installation.
* Added a new "account idle" logout screen graphic.
Links:
Offical Quake Live Forum Post -
Twitter