* Fixed lightning gun sound, no more loud enemies.
* Added team_say for spectators so they can chat only among spectators.
* Increased the speed of nailgun nails.
* The powerups now spawn at the same time after match start.
* cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.
* cg_chatBeep allows you to enable/disable the audible beep when you receive a message.
* cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.
* cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.
* cg_fov lower limit is now 10.
* Changed demo autorecord naming to more easily sort and locate.
* cg_autoaction 0-3
0 - do nothing
1 - auto record demo
2 - auto record a screenshot at end of game
3 - auto record demo and screenshot
* cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.
* cl_demoRecordMessage 0/1 allows you to toggle the "RECORDING..." message on the hud when recording a demo.
* cl_conTimestamps can now display values in game time.
0 - Do nothing
1 - Show values in game time (affected by cg_levelTimerDirection)
2 - Show values in servertime
* Fix for several keys becoming unbound (2,e,u,o,s,m)
* Spectators will no longer get the "Internal combustion" message upon respawn after following a player that was mined.
* Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.
* Removed setu/sets commands.
* Fix for odd sv_maxclients values.
* Warmup delay is now disabled for bot games.
* Zoomed fov calculation now takes aspect ratio into account.
* Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.
Competition mode changes:
* Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.
* Server owners can deop other clients with the 'deop' command.
* Pause and Timeout events print to the console.