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What makes a QL duel map work?
(
9 comments
)
( Forum: ESR)
Posted by
ix
@ 11:31 CDT, 15 September 2009 -
iMsg
So I understand mapping for CPM, help me understand what makes maps work in QL- especially how they work with such large sizes.
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<<
Comment #1 @ 05:54 CDT, 16 September 2009
>>
(
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)
By
ini
They don't.
<<
Comment #2 @ 06:23 CDT, 16 September 2009
>>
(
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,
Reply
)
By
cyan
look at ztn...
it works.
<<
Comment #3 @ 14:01 CDT, 16 September 2009
>>
(
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)
By
trippy
http://www.promode.org/wiki/index.php/Competi...sign_Guide
<<
Comment #4 @ 08:17 CDT, 17 September 2009
>>
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)
By
spyteman
- Reply to
#3
rofl
<<
Comment #5 @ 16:06 CDT, 17 September 2009
>>
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)
By
ignus
- Reply to
#4
Why rofl? That is a good guide, regardless of what physics the map is built for.
<<
Comment #6 @ 03:44 CDT, 18 September 2009
>>
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By
spyteman
- Reply to
#5
sure is, but I'm quite sure ix has seen this one before :-)
<<
Comment #7 @ 03:53 CDT, 18 September 2009
>>
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By
becks
- Reply to
#6
many people never look at their work again :P
<<
Comment #8 @ 05:34 CDT, 18 September 2009
>>
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)
By
azmo
First criteria is probably no rail.
<<
Comment #9 @ 14:49 CDT, 20 September 2009
>>
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)
By
baron Railgun
:
- Reply to
#8
yeah, q2-cg=q3-rg
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