What happened to maintaining an open monologue between developer and the community? We used to get broad updates on what is being worked on, short and long term goals, and the overall progression of the game.
The idea is to keep the community involved and interested... and the easiest way is to whet their appetites with new information about the game. ID had the perfect opportunity to update fans with some info post-quakecon when there was A LOT of interest in the game, but it has been nearly 2 months now with practically nothing except for a few cvar additions and their definitions.
How about some real info...
Private servers (maybe by next quakecon at their current pace)
Netcode fix
Freezetag (mentioned as a possibility down the road)
Additional tutorials
Integrated demo support/functionality
Community made maps
Social Network functionality
Or maybe there are no new dev blogs because they have no plan.
The idea is to keep the community involved and interested... and the easiest way is to whet their appetites with new information about the game. ID had the perfect opportunity to update fans with some info post-quakecon when there was A LOT of interest in the game, but it has been nearly 2 months now with practically nothing except for a few cvar additions and their definitions.
How about some real info...
Private servers (maybe by next quakecon at their current pace)
Netcode fix
Freezetag (mentioned as a possibility down the road)
Additional tutorials
Integrated demo support/functionality
Community made maps
Social Network functionality
Or maybe there are no new dev blogs because they have no plan.
Edited by julien at 20:16 CST, 9 March 2010 - 7354 Hits