As not many people seem to know about this, here is an old FAQ about the unlagged netcode and the trade-off that results.
http://alternatefire.planetquake.gamespy.com/unlagged_faq.html
http://alternatefire.planetquake.gamespy.com/unlagged_faq.html
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15913 Hits
Technical Answer
The answer isn't much different. You, as the target, were backward reconciled to the point where your attacker saw you, which was in plain sight. There's nothing buggy or weird about it – it's just a side-effect. Lag compensation by client-side hit tests has exactly the same problem.