Spawns
qzdm6, ok what happened? They added a few extra spawns(wat?) f.e the extra spawn in the lg stairs and at bridge. There are like 20spawnpoints roughly now. Am I the only one that notices f.e when I kill someone at mega and I have let's say 60hp RA is coming up in 7seconds I can never be absolutely sure where on the map he will spawn because the spawn system is based on where I stand when he presses mouse1(+attack) so it's harder to take the risk of him spawning on one of the spawnpoints at the LG stairs.

How dm6 is played
In my opinion how dm6 is played is a bit monotonous and it's not only boring to spec also to play, and no this is not because I am particulary bad at the map itself it's so simple in my opinion and it's more about aim than timing(ok you have to time roughly ra/ya/mh in a routine which doesn't take a lot of effort. hence the added spawns and the new spawnsystem which is hard to get sort of a lock-down on.

What could be changed
I liked some of the ideas 2GD/Carmac had about changing dm6 specially the hypothetical teleporter where the current grenade launcher is, add more armors to the map(like 2GD mentioned at the lower shotgun) which would also bring up a lot of interesting fights.

Summary
dm6 is monotonous and simple, noobs love it. I think we need some new maps or at least change the current dm6. And by change I don't mean move the spawnpoints...


I want both opinions from someone who's against dm6 and give his reasons, I don't really have alot of thoughts on how to change dm6 but also from someone who loves it and doesn't want anything changed.