No it is not about which game is better :P
Actualy after Boarderlands instalation, my Unreal Tournament stopped working properly. When I join the game (either online or offline) it runs like in 2fps. So I wanted to ask if others also have such issue or maybe know whats going on.
The same happens with intro flyby map, and even if I put static graphic in there it is flickering (a bit of flickering can be also seen on quote in open connection box). Also as long as Im connected to server even whole gui is working like in 2fps.
Interisingly it happens only in UT. I have checked Unreal Tournament 2004 and Unreal Tournament 3 and they were both fine. Now, UT actualy isnt keeping any files outside the game folder. Even registry entries are just for file assotiation and uninstalation, so basicaly you can simply copy UT folder to another PC and it will work. It should be impossible for Borderlands (which is based on unreal engine 3) to tamper with UT. I have checked UT configuration files, switched API (DX7, DX8, OpenGL), no effect. I only allowed Borderlands instaler to run DirectX web update, this however shouldnt affect OpenGL API.
I posted the issue on official Borderlands forums on Technical Support subforum, but didnt get any reply. Everything is running on XP.
Actualy after Boarderlands instalation, my Unreal Tournament stopped working properly. When I join the game (either online or offline) it runs like in 2fps. So I wanted to ask if others also have such issue or maybe know whats going on.
The same happens with intro flyby map, and even if I put static graphic in there it is flickering (a bit of flickering can be also seen on quote in open connection box). Also as long as Im connected to server even whole gui is working like in 2fps.
Interisingly it happens only in UT. I have checked Unreal Tournament 2004 and Unreal Tournament 3 and they were both fine. Now, UT actualy isnt keeping any files outside the game folder. Even registry entries are just for file assotiation and uninstalation, so basicaly you can simply copy UT folder to another PC and it will work. It should be impossible for Borderlands (which is based on unreal engine 3) to tamper with UT. I have checked UT configuration files, switched API (DX7, DX8, OpenGL), no effect. I only allowed Borderlands instaler to run DirectX web update, this however shouldnt affect OpenGL API.
I posted the issue on official Borderlands forums on Technical Support subforum, but didnt get any reply. Everything is running on XP.
Edited by fws at 22:14 CST, 3 November 2009 - 1873 Hits