http://www.moddb.com/engines/unreal-engine-3/...-to-indies
http://www.udk.com
Someone make me a kickass FPS.
Cheers.
http://www.udk.com
Someone make me a kickass FPS.
Cheers.
22109 Hits
... on a hardcore FPS forum ...Thank you for helping me to find better description for ESR. Previous one was "a place where retards of all sorts can be met".
PCPER: Is AMD’s tessellation engine that they put in the R600 chips anywhere close to what you are looking for?
CARMACK: No, tessellation has been one of those things up there with procedural content generation where it’s been five generations that we’ve been having people tell us it’s going to be the next big thing and it never does turn out to be the case. I can go into long expositions about why that type of data amplification is not nearly as good as general data compression that gives you the data that you really want. But I don’t think that’s the world beater; I mean certainly you can do interesting things with displacement maps on top of conventional geometry with the tessellation engine, but you have lots of seaming problems and the editing architecture for it isn’t nearly as obvious. What we want is something that you can carve up the world as continuously as you want without any respect to underlying geometry
// /* *** *** *** *** *** *** */ //
// /* *** *** *** Elements of War *** *** *** */ //
// /* *** *** *** *** *** *** */ //
class EoWxPawn extends UTPawn
config(Game)
dependson(UTWeaponAttachment)
dependson(UTEmitter)
dependson(UTFamilyInfo)
native
nativereplication
notplaceable;
defaultproperties
{
// ViewPitchMin=0 // -18000.000000
// ViewPitchMax=0 // 18000.000000
bFixedView=True
SuperHealthMax=199
CameraScale=9.000000
CurrentCameraScale=1.000000
CameraScaleMin=1.000000 // Was 3
CameraScaleMax=40.000000
HeroCameraScale=6.000000
HeroCameraPitch=6000
TeamBeaconMaxDist=3000.000000
TeamBeaconPlayerInfoMaxDist=3000.000000
DefaultAirControl=0.350000
bStopOnDoubleLanding=True
bCanDoubleJump=True
DodgeSpeed=600.000000
DodgeSpeedZ=295.000000
MultiJumpRemaining=1
MaxMultiJump=1
MultiJumpBoost=-45
MaxDoubleJumpHeight=87.000000
CustomGravityScaling=1.000000
bCanCrouch=True
bCanSwim=True
bCanClimbLadders=True
bCanStrafe=True
bCanPickupInventory=True
Buoyancy=0.990000
MeleeRange=20.000000
GroundSpeed=440.000000
WaterSpeed=220.000000
AirSpeed=440.000000
JumpZ=322.000000
AirControl=0.350000
WalkingPct=0.400000
CrouchedPct=0.400000
MaxFallSpeed=1250.000000
AIMaxFallSpeedFactor=1.100000
UnderWaterTime=20.000000
}