
You all fucking noskill CSeur !
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All red armor fights are scrappy - and pointless tiles that make 0 splash damage if you happen to hit them.ra fights are quite random, even more so because of the tiles (fu id for not fixing it) and thats a drawback but why do you call ra fights crappy? there are a lot of ways to attack and different positions to attack, i find it quite interesting.
You can't even see through the grated floors (outside lg / mh), yet can get hit through.are you blind? sure you dont see everything totally clear but when there is an enemy moving under/above yourself you can still notice it and react. watch some demos of good t7 players and notice how they dont really get disturbed by it. the shots arent so easy but you can get a real advantage if you can deal with the "grated floors"
Fights that take a while mean the dickhead will just spawn with main powerup (mh/ra) in other room.oh noes, now i have to think about when and where to fight, gimma t9 plz!! how often did you play the map? again, watch some demos of good t7 players and see/learn how they deal with it. spawns work way better than on most maps once you are aware of the map mechanics.
water at rg.... LOL! I didn't think guns worked under water.what does that have to do with anything?! the water is there to make it more dangerous to get the rail in the wrong situations by making noise and slowing you down. the concept is not new and it is not bad.
Whoever said it was like ztn is the most clueless idiot. and more than likely terrible at quake.are you referring to my comment where i mention ztn? then learn how to read, it didnt say it is similar to/the same as ztn, i just pointed out that it shares one cool attribute with ztn.
ra fights are quite random, even more so because of the tiles (fu id for not fixing it) and thats a drawback but why do you call ra fights crappy? there are a lot of ways to attack and different positions to attack, i find it quite interesting.
are you blind? sure you dont see everything totally clear but when there is an enemy moving under/above yourself you can still notice it and react. watch some demos of good t7 players and notice how they dont really get disturbed by it. the shots arent so easy but you can get a real advantage if you can deal with the "grated floors"
oh noes, now i have to think about when and where to fight, gimma t9 plz!! how often did you play the map? again, watch some demos of good t7 players and see/learn how they deal with it. spawns work way better than on most maps once you are aware of the map mechanics.
what does that have to do with anything?! the water is there to make it more dangerous to get the rail in the wrong situations by making noise and slowing you down. the concept is not new and it is not bad.
are you referring to my comment where i mention ztn? then learn how to read, it didnt say it is similar to/the same as ztn, i just pointed out that it shares one cool attribute with ztn.
all in all you seem to be the typical t7 hater that hasnt even played the map much and just doesnt wanna learn how it works. t7 has so much potential and new things you can learn, ppl need to give it a real chance
I hate it for how it plays - to do that, you think you'd need some semblance of knowing how to play the map..well hate it all you want but this discussion is about whether t7 is a good map and not about if you like it. and to judge that it is obviously beneficial to know how to play the map.
how dare you not play such a good map?
you all fucking stubborn q3er !