okay but still, why not, i never understood the hate against crunch slide, that was the only thing that was good about q4.
whats so great about bumping into walls?
because it allows you to be able do more and whit ramp jump and so on ppl can bring trick jumping or just getting somewhere as fast as possible to an other level and therefor it got more depth then just 'strafe, strafe, hit wall ,strafe ,strafe, strafe'.
crunch slide its just a way to to be able to keep speed in sharp turns while still not having air control like in QW/cpm so no need to have both.
i wouldn't mind having cpm as a mode in QL.
would you agree that it adds more depths to the game then?
this question tells everything about your experience with crouchsliding.
you never managed to do it properly and so it have to be a bad thing... grow up dude
The answer to making gameplay faster isn't having a gimmick like crouch sliding, especially since you'd barely be able to do that in a fair few of the map without pummeling head first into a wall.
Sort the rocket launcher out and you've got your faster gameplay.
edit: and whilst we're at it, I see nothing wrong with the gameplay speed at present. It could do with being a little bit faster, but it's more interesting to watch a game of control then it is to watch a game of rape for me
Agreed. We need only look at Warsow (which completely removes any consequences of bad choices in movement) and see how the game is actually SLOWER because people can just run/bounce/whatever away from any bad situations.
that's cool
if only ql had something, be it crouchslides, bunny hoping or whatever ; its movements are too limited, it kind of kill the fun of the one and only quake mod that is ctf, imo
That's fine. Q4 sucked, still sucks and will forever suck. My argument is more focused on how noobs can't figure out how to negotiate corners so they need crouch sliding to compensate.
CQ3/DEV gameplay crouchsliding is not to be an alternative to the core gameplay movement (opposing to Q4-ish crouchsliding). It just adds some extra tricking techniques to combine with the original gameplay movement.
Like when you have to lose all of the speed to make a simple wankered up circle jump (hub, dm6 etc), you can perform a risky 'circleslide jump' instead (like in 2nd and 3rd videos).
The possibilities of performing alternative tricks and jumping alternative routes make gameplay more active, more aggressive and less +backish. It makes a map to look different for the player.
Crouchsliding has a really complicated use during match as well. 'cause the feature is hardly limited to what it was done for. You can't just slide around the map.
The speed gain is balanced by friction, so you either lose your speed and turn, or perform kinda straight circleslide. Your turns' angles are balanced by acceleration, so you can't slide hard corners really fast. The crouchsliding start speed is 480 ups, stopspeed is 320 ups and max sliding time is 500 ms. And we should not forget to mention that the real benefits of crouchslides consist in optimal crouch2jump timing.
All of this makes the statement 'crouchsliding makes game easier' very silly and totally wrong.
It took some time and practice for me to perform tricks for that videos. But when you play a match against tough enemy and perform a hard trick like that, the game looks really exciting.
You watch some QL streams, where almost everyone plays dm13 and 'brand new' tourney maps, 'cause they don't have to move faster than their opponents to control the map. Just timing and defensive shooting ftw. You see how they use rocketjumping on dm6 to be 100% sure of taking railgun. And you start thinking that this play is the only and forever. But you're wrong! The game is about having fun.
Oh wow this is actually pretty cool, especially when combined with the edge catching.
Been sliding around my map with it :D its fun.
I think it should be more like Q4 crouch slides though, atm its not quite there. It doesn't have the ramp slides, which tbh isn't a huge loss, but also its easier to lose speed than in q4, maybe because q3 has slower run speed than q4.
I don't really see many people playing it, and not sure it would suit many of the maps. But still I like it, nice to have the option.
I really don't know why crouch sliding is so hated Oo
Btw how did you make those vids? I want to post one of my map. I just want an easy way to do it. Last time I tried it came out at 30fps :/