Here is my idea to make QL more newb friendly.
Two things:
1. Itemtimer for items the player collected. I think of the same itemtimer that is already known from casts but obviously it only shows items that you have collected by yourself (or the team in teammodes?)
edit: the itemtimer also works for every player that heard the collection of an item and it counts down in steps of 5 seconds.
2. See how much armor the enemy has graphically. I think of the enemy model plus wearing an armor graphic thing which has different looks according to the amount of armor. Of course it must be possible to alter the armor graphic's color! (Most important feature here)
Those could be tiered:
1st skill tier: itemtimer + armorskins
2nd skill tier:itemtimer only edit: armorskins only
3rd skill tier: nothing, just as we all know it
Dunno how to integrate this in the web interface. Maybe another filter.
Rational behind this is obvious i think. Time items is a hard thing to do and showing how much armor the enemy approximately has makes it more obvious why a fight was lost and therefor less frustrating i think.
Two things:
1. Itemtimer for items the player collected. I think of the same itemtimer that is already known from casts but obviously it only shows items that you have collected by yourself (or the team in teammodes?)
edit: the itemtimer also works for every player that heard the collection of an item and it counts down in steps of 5 seconds.
2. See how much armor the enemy has graphically. I think of the enemy model plus wearing an armor graphic thing which has different looks according to the amount of armor. Of course it must be possible to alter the armor graphic's color! (Most important feature here)
Those could be tiered:
1st skill tier: itemtimer + armorskins
2nd skill tier:
3rd skill tier: nothing, just as we all know it
Dunno how to integrate this in the web interface. Maybe another filter.
Rational behind this is obvious i think. Time items is a hard thing to do and showing how much armor the enemy approximately has makes it more obvious why a fight was lost and therefor less frustrating i think.
Edited by garz at 07:38 CDT, 10 June 2010 - 13903 Hits