Yet another retarded but mildly interesting topic from me I guess ;D
A couple days ago when I was teaching guitar, a thought occurred to me regarding Quake (and aim in general). Depending on what type of guitar style you play, you adopt a very different practice style. The thing I was teaching at the time was focusing on fast 'shred' passages. The best way to accomplish learning the technique to play these pieces is to start very slowly and accurately and build up the speed with a metronome. Anyone that plays guitar or is interested in guitar will no doubt have heard of John Petrucci (of Dream Theater) who adopts this very regimented practice scheme similar to his weight lifting workouts. I also do this and find it gets results quickly.
Now, I've mentioned this before in other threads, that I believe that aiming has a lot to do with muscle memory. As does many other things.
The way to 'practice' or to build up skill/get better (however you want to put it) is usual to adopt this method of slow and easy and build up to quick and hard. Parallels could be drawn to weight lifting, running or any other athletic thing. If you can do something perfectly slowly, and then gradually increase the speed so that you're doing it perfectly on every 'level' in between the slow and normal speed, then eventually, with many hours of work, at normal speed you'll be able to do it just as well as slowly.
So the thought that occurred to me was would it work to say for example train your lightning-gun aim, by slowing down Quake, perfectly tracing every shot, and then slowly building up the speed until it reaches normal speed. In theory this should work. At slower speeds it may be a lot easier, but that's the point. If you can train yourself to work between the two large ends of " slow and very easy" and "normal speed and hard" so that you gradually work up to the normal speed, you should [again, in theory] have a dramatically improved aim with that specific weapon.
I remember a while back there was a dev-pick CA that was of slow-mo but this thought never occurred to me because it was a) retardedly slow and b) the hitreg was lol but thinking back, if one could control the speed on the server and make it slightly faster, work on perfectly aiming at a certain speed, then increasing the speed by a pre-determined amount, then perfecting again, then increasing (much like the guitar practice or weight lifting I mentioned earlier) it could very well work out.
The problem would mainly be the dodging styles Would a bot's dodging style be sufficient as afterall, all you're looking to do is track the LG, or would you fall into the habbit of following it's dodging based of prediction rather then actual aim. Secondly, if bots would be shit, would you find someone bored (and sad :D) enough to practice this technique with you to experience a human style of dodging and movement.
Another interesting thing that came up in my mind, is sometimes when practicing these guitar pieces or weight lifting, you will 'overdo' it. For example, if you need to play something at 200bpm, you'll set the metronome to 220bpm and absolutely kain yourself trying to achieve it, so that when you switch back down to 200bpm it feel easy.
Again, iirc, didn't Sujoy used to practice Quake by doing this? Increasing the speed of Quake whilst warming up so that when he came to the actual matches it felt slower and a lot easier. This would be another interesting practice/warming up technique
Anyway, TL;DR? - What would happen if a midget had sex with a crocodile?
A couple days ago when I was teaching guitar, a thought occurred to me regarding Quake (and aim in general). Depending on what type of guitar style you play, you adopt a very different practice style. The thing I was teaching at the time was focusing on fast 'shred' passages. The best way to accomplish learning the technique to play these pieces is to start very slowly and accurately and build up the speed with a metronome. Anyone that plays guitar or is interested in guitar will no doubt have heard of John Petrucci (of Dream Theater) who adopts this very regimented practice scheme similar to his weight lifting workouts. I also do this and find it gets results quickly.
Now, I've mentioned this before in other threads, that I believe that aiming has a lot to do with muscle memory. As does many other things.
The way to 'practice' or to build up skill/get better (however you want to put it) is usual to adopt this method of slow and easy and build up to quick and hard. Parallels could be drawn to weight lifting, running or any other athletic thing. If you can do something perfectly slowly, and then gradually increase the speed so that you're doing it perfectly on every 'level' in between the slow and normal speed, then eventually, with many hours of work, at normal speed you'll be able to do it just as well as slowly.
So the thought that occurred to me was would it work to say for example train your lightning-gun aim, by slowing down Quake, perfectly tracing every shot, and then slowly building up the speed until it reaches normal speed. In theory this should work. At slower speeds it may be a lot easier, but that's the point. If you can train yourself to work between the two large ends of " slow and very easy" and "normal speed and hard" so that you gradually work up to the normal speed, you should [again, in theory] have a dramatically improved aim with that specific weapon.
I remember a while back there was a dev-pick CA that was of slow-mo but this thought never occurred to me because it was a) retardedly slow and b) the hitreg was lol but thinking back, if one could control the speed on the server and make it slightly faster, work on perfectly aiming at a certain speed, then increasing the speed by a pre-determined amount, then perfecting again, then increasing (much like the guitar practice or weight lifting I mentioned earlier) it could very well work out.
The problem would mainly be the dodging styles Would a bot's dodging style be sufficient as afterall, all you're looking to do is track the LG, or would you fall into the habbit of following it's dodging based of prediction rather then actual aim. Secondly, if bots would be shit, would you find someone bored (and sad :D) enough to practice this technique with you to experience a human style of dodging and movement.
Another interesting thing that came up in my mind, is sometimes when practicing these guitar pieces or weight lifting, you will 'overdo' it. For example, if you need to play something at 200bpm, you'll set the metronome to 220bpm and absolutely kain yourself trying to achieve it, so that when you switch back down to 200bpm it feel easy.
Again, iirc, didn't Sujoy used to practice Quake by doing this? Increasing the speed of Quake whilst warming up so that when he came to the actual matches it felt slower and a lot easier. This would be another interesting practice/warming up technique
Anyway, TL;DR? - What would happen if a midget had sex with a crocodile?
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