I think the way to help QuakeLive grow and succeed would be to somehow incorporate different modes onto the servers.

If you look at RA3 for the main example. RA3 servers were mostly 16 player limits but some had 32 players and even 64 players.

And these would actually fill up quite quickly.

The reason for this is that there were many arenas in one single map of RA3 with vote able options for each arena. This is a main factor of why RA3 was so popular.

You could play the Large CA with 8v8 being fine, or join the smaller arenas, 3 of them in fact. You could vote 2v2 or whatever weapons you wanted for the arenas.

This made it so the server itself felt sort of like an MMO game. You get bored of large ca? Just go to arena1 for some 1v1 action, simple and fun.

Use the world chat to talk smack with each other then play. When you joined an RA3 server you had lots of options and you didn't need to go anywhere else.

I think if its even possible that QuakeLive needs to follow this style.
They tried it in quake4 with duels, but that just failed. (quake4 sux)

The reason for these multi-mode arenas on servers are as follows; people would not ragequit anymore, they would ragespec and then join in on another game in another arena, this means more servers would stay populated and attract other players.

The people that came to play CTF might get bored and try TDM, same with largeFFA and normal or the ones that came for freezetag and then they try capturestrike, since its right there on the same server, might as well. Then they fall in love with the mode.

I think the modes that should go together are as follows.

Each arena (where the mode is played) on the server has its own vote able options/settings and map(dont ask me how)


Capture The Flag + Team Death Match
------------------------------------------------------
CTF is immensely popular and TDM is not, the reason is that it is hard to get the correct skilled people to join a TDM, now when a CTF match is finished. The good players from CTF might just start a pickup match in the TDM arena, which would be pretty easy to do, since you know who is good/bad from the ctf match.

And CTF is always populated, so TDM games would become more frequent too.

Clan Arena
--------------

CA would become exactly like RA3 (1 large arena, 3 small). There is no change needed, RA3 was very good.

Duels
---------
You join a server that has 3 duels going on simultaneously, like the quake 4 shit, except just 3, other specs are lined up in the various arenas and watching them. 16 player server so people are always in and chatting about shit.

FFA
-----
FFA would have 3 Arena's like CA but just FFA (1 Large arena and 2 small ones) You could pick which one you want to play, the large arena would be 150 frag limit+ a huge map, the small would be normal FFA with 50 limit

FreezeTag/Capturestrike
----------------------------------
The last 2 modes that are premium only. These are special strategical modes, but very newb friendly. I think they go well together.

Unranked
--------------
Instigib FFA arena + Instigib CTF + Instigib TDM all on one server. They won't get bored here, easy to start all kinds of insta games.


Thoughts? Is this even feasible?


EDIT: Just thought up a 'new' mode lololol
it's called RUN

It's a defrag mode, but you have 5 arenas on the server.
The server is set to 1 defrag map or ctf map.
It is the same map for all arenas
Each arena only allows 1 person
A countdown starts, 3-2-1, RUN!, now you RACE in the arenas to the end of the map.
The 'ghosting' of players is shown (or a simple blinking thing, so you can see if they are ahead/behind you)
arena 1 sees ghosts from arena 2-3-4-5.
You can't run into the ghost or be blocked by them, you can only see how they run/ use weapons and items to finish the map.

;o