This idea would help Quake grow in terms of strategy and style and make games way more interesting.
I am thinking about weapon specific armors. What I mean by this is on certain maps there would be armors that would block damage of certain weapons more than other weapons.
My first example will be DM6.
For DM6 the main weapons are Rocket/Rail/Lightninggun.
Rockets are the primary Damage weapon and LG is a really good opener and finisher.
Rail is a good comeback weapon and pressuring weapon to keep the lead.
Now with my Weapon Specific Armors the Red Armor would become 100 ROCKET ARMOR. It will still absorbs other weapon damage but not as much as it would absorb them if you had 100 Regular Armor. If the enemy uses LG/Rail or other guns the damage would be quite strong.
The YA will become 50 Lightning Gun Armor (main absorption is LG). Now Lightning gun Armor becomes very important, since you can't just leave it and opt for the 100 Rocket Armor since LG is a big weapon on the map too, so if your enemy gets 2 LG Armors, he will have 100 LG Armor and if you get into a LG battle with him (same accuracy and you only have mega/Rocket Armor) you would probably lose.
This flips the game completely in terms of which armors to get and what weapons to use versus the enemy.
This will mean:
- Plasma/Shotgun/MachineGun/Gauntlet damages on DM6 are more efficient vs armored opponents because the armors are centered around LG/Rocket/Rail so the other weapons can become viable to use.
- The enemy can plan ambushes based around which armor you have. [Rocket traps for LG armor and vice versa]
- Certain weapons are really powerful depending on which armors the enemy has. If rail does 60 damage on 100 Regular Armor, it would do 90 damage vs 100 Rocket Armor.
- If you are playing Strenx, he will want LG Armors to force LG battles. Which is 1 strategy. Or he will take Rocket Armors and then fight you with LG, so that you can't use rockets on him to win, and even if you have LG armor, his accuracy is insane and will own you.
-Having 100 Rocket Armor means it is easier to Rocket Jump around because of less self rocket damage taken, and this makes chasing people when time is low, much easier.
ZTN Example
RA = 100 Rocket Armor
The Rocket Yellow= 50 LG Armor
The plasma yellow = 50 Rail Armor
Now plasma yellow (50 Rail Armor) becomes very important if you were playing killsen
Grabbing Rocket Armor to fight cypher means a lot.
Grabbing LG Armor means more when playing strenx
The game becomes very dynamic and very interesting.
Last example AEROWALk
RA= 100 Rocket Armor
YA = 50 RAIL Armor
Tele GA = 25 Rocket Armor
Other GA = 25 RAIL Armor
I need feedback and help because I don't know what damages weapons do when people have full armor/mega.
(Shards give normal armor protection)
Armor stacking is confusing, so if someone does math they can do it or use quake 1 system of losing armors first and then going into health
I am thinking about weapon specific armors. What I mean by this is on certain maps there would be armors that would block damage of certain weapons more than other weapons.
My first example will be DM6.
For DM6 the main weapons are Rocket/Rail/Lightninggun.
Rockets are the primary Damage weapon and LG is a really good opener and finisher.
Rail is a good comeback weapon and pressuring weapon to keep the lead.
Now with my Weapon Specific Armors the Red Armor would become 100 ROCKET ARMOR. It will still absorbs other weapon damage but not as much as it would absorb them if you had 100 Regular Armor. If the enemy uses LG/Rail or other guns the damage would be quite strong.
The YA will become 50 Lightning Gun Armor (main absorption is LG). Now Lightning gun Armor becomes very important, since you can't just leave it and opt for the 100 Rocket Armor since LG is a big weapon on the map too, so if your enemy gets 2 LG Armors, he will have 100 LG Armor and if you get into a LG battle with him (same accuracy and you only have mega/Rocket Armor) you would probably lose.
This flips the game completely in terms of which armors to get and what weapons to use versus the enemy.
This will mean:
- Plasma/Shotgun/MachineGun/Gauntlet damages on DM6 are more efficient vs armored opponents because the armors are centered around LG/Rocket/Rail so the other weapons can become viable to use.
- The enemy can plan ambushes based around which armor you have. [Rocket traps for LG armor and vice versa]
- Certain weapons are really powerful depending on which armors the enemy has. If rail does 60 damage on 100 Regular Armor, it would do 90 damage vs 100 Rocket Armor.
- If you are playing Strenx, he will want LG Armors to force LG battles. Which is 1 strategy. Or he will take Rocket Armors and then fight you with LG, so that you can't use rockets on him to win, and even if you have LG armor, his accuracy is insane and will own you.
-Having 100 Rocket Armor means it is easier to Rocket Jump around because of less self rocket damage taken, and this makes chasing people when time is low, much easier.
ZTN Example
RA = 100 Rocket Armor
The Rocket Yellow= 50 LG Armor
The plasma yellow = 50 Rail Armor
Now plasma yellow (50 Rail Armor) becomes very important if you were playing killsen
Grabbing Rocket Armor to fight cypher means a lot.
Grabbing LG Armor means more when playing strenx
The game becomes very dynamic and very interesting.
Last example AEROWALk
RA= 100 Rocket Armor
YA = 50 RAIL Armor
Tele GA = 25 Rocket Armor
Other GA = 25 RAIL Armor
I need feedback and help because I don't know what damages weapons do when people have full armor/mega.
(Shards give normal armor protection)
Armor stacking is confusing, so if someone does math they can do it or use quake 1 system of losing armors first and then going into health
Edited by jamalz at 19:14 CDT, 27 September 2010 - 6299 Hits