In today's QL update there are some modifications, which, IMO, are positive and will make this map better.
o Battleforged
+ Closed the window above the MH to reduce sounds on the map.
+ Removed the bars from the RA overlook and added pedestals to make the jump to the RA Bridge.
+ Moved the RA to the middle of the bridge to make it more dangerous to snag.
+ Deleted some redundant spawns and marked some as initial. Moved a couple of the initial spawns for balance.
+ Added Quad/Invisibility combo to replace GL in all non-Duel gametypes.
+ Switched the PG with a second RL.
+ Moved the Plasma Gun to the RA room.
+ Replaced the mid YA with a GA.
+ Moved the Mid TP exit to between the original RL and the RA.
+ Moved the MG ammo around into the hall between RA and LG.
+ Added another 25 health in the LG room.
Hektik is modified as well, but these won't make it a good map, IMO :D
BF>Hektik
o Battleforged
+ Closed the window above the MH to reduce sounds on the map.
+ Removed the bars from the RA overlook and added pedestals to make the jump to the RA Bridge.
+ Moved the RA to the middle of the bridge to make it more dangerous to snag.
+ Deleted some redundant spawns and marked some as initial. Moved a couple of the initial spawns for balance.
+ Added Quad/Invisibility combo to replace GL in all non-Duel gametypes.
+ Switched the PG with a second RL.
+ Moved the Plasma Gun to the RA room.
+ Replaced the mid YA with a GA.
+ Moved the Mid TP exit to between the original RL and the RA.
+ Moved the MG ammo around into the hall between RA and LG.
+ Added another 25 health in the LG room.
Hektik is modified as well, but these won't make it a good map, IMO :D
BF>Hektik
10330 Hits