Name: G.I. Jonesy
Location:
Posts: 2441
The demo issue shows everyone wrong with Quake, and therefore with id. They have no concept of reality... of what people are willing to do. Almost no one is willing to spend the time and frustration necessary to watch a Quake demo. How long does it take a regular person to find the hidden folder, figure out how to unhide the hidden folder, find a Quake demo, extract it into that hidden folder, figure out they need to open www.quakelive.com and go into a game, then in the console, issue an msdos/linux-like command plus the ridiculous name of the Quake demo itself (and yes, if they're smart enough, they'll rename it to something easier, or copy and paste the name)?

It's the same with the game itself. Almost no one is willing to spend two months dueling, before winning a single duel. The problem is not with the skill-matching system. That system will always be shit. An experienced player can just make new accounts all the time, and put themselves at beginner skill-level, just to ruin the system. Wouldn't you expect competitors to deliberately sabotage such a system?

With demo's, yet again, it's very simple... make a demo repository, on the Quake Live site. A person merely needs to then, go to www.quakelive.com, go to the demo's section, and click on the demo they want to watch. Why such a simple thing is so difficult for id to come up with on their own, I have no idea.