This is not really related to ql. Is there a way to force negative acceleration in windows? In another game no matter what you do some acceleration exists, so Im wondering if theres something I can do in windows to counteract the accel of the game?
Im sure its possible, the many noaccel fixes modify acceleration in one direction, how can it be modified in the other?
Im sure its possible, the many noaccel fixes modify acceleration in one direction, how can it be modified in the other?
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