had the same feeling when they did the 100-100 starting health devpick, and with the relatively low (but nicely balanced) dps weapons AND smaller hitboxes it seems like ages till an opponent goes down
I don't really know but they've just changed RL and RG here, just as they stated. At least it feels like only those 2 were made stronger.
But with only this 2 weapons changed it's quite pointless.
Yeah I think you're right. I think I just believed that the lg was doing more damage, so I was using it more and subconsciously aiming better, quite weird.
hmmm..watching the AG Q3 cup with rapha, z4 and czm, I have to ask: how come that the usage of lg is so different?
In ql you see "even fights" all the time, where 2 players meet and just duke it out (which takes like 5-10 seconds). In q3 i just saw traps and attacks, those only take like 1-1,5 seconds and the attacker usually +backs after that second if the opponent doesn't go down.
How come? Are the "attackers" too afraid of receiving 160 dps from enemy lg after they can finally react to the initial charge?
q3 lg not only has higher dps but the "cripple" effect shouldn't be underestimated. once you lock on someone with lg he/she has little chances of escaping.
the cripple effect is removed in ql, see early change logs.
who said anything about players being "low"?
high dps + cripple will fuck you up no matter the stack. you get hit, you can't move as the screen shakes and your input ignored plus you have a 160 dps weaponed aimed at you.
why not!?Rail is a joke compared to what it was supposed to be, unless ure k1llsen.Now players mostly can afford to take a hit or 2 if they want to frag u(rocket spammed),take an item or gain whatever other advantage over u.Before ppl didnt do this kind of stunts, you had to think twice before making a risky move.And lg is perfect the way it is at 7-7-7, maybe i would add a bit of cripple...
superdeadly weapon at long distance...today is easier to just spam rockets and if u get lucky enough u can place one good for 100pts.Not to mention how annoying it can be to chase with rail vs rocket, not very pleasent when u put so much effort in it and the only thing the opposite guy does is +back and rocket and above everything he even does more dmg...
well, i may not be super-deadly at long range, but I still regard it as the mch preferred weapon fo long distance, especially since mg is nerfed aas well.
And I also do remember tons of whine from the Q3 days: "omg +back rail noob" etc.
So be careful what you wish for, cause if rail becomes more powerfl people will probably use it more for +backing
I guess it depends on who you ask. To some if it came from id it's golden, it's perfect, it's gospel, no matter what. While there are others that look at what they have done and/or are doing critically.
Hey I think it's fun to play with the old settings, but the current weapon balance is far better.
I love the old setting myself. And I find the current weapon balances shit. MG is way too weak for a starter weapon as the only weapon to defend yourself after respawn. LG needs cripple again, so your opponent can't rush into every room with RL unchallenged and get away with this obvious tactical mistake. And the RG damage could be upped slightly.
With the old settings there was more ways than just building up a stack yourself (which is can be really costly in terms of time) or railwhoring to get back control. Like the last Quake 3 tourney has show, there you could take real advantage of catching your opponent off guard or finish him if he came out of a fight pretty low. And there's not only rail for long range fights also.
The games the same, there is just less rail and lg/whoring. We actually see people using shotgun and plasma again. A strong mg is terrible and unfair to the person who worked hard to get the frag. It sounds like you just want the game changed to make it easier for you. Rail IS meant to only be used long range, and people should be punished for using it at the wrong time.
So what now we should set the rail to 30dmg!?in every other quake rail is considered as a POWERFUL weapon right next to rocket right!?In every other quake it does 100dmg, if rail should be changed in any way then it should have longer reload time.The way this is going is just wrong...first ppl said hitboxes are messed and too easy to hit, then it was too powerfull and nerfed etc.sic4rius is right :P
Rail is fine, and can still be used well, see stermy for example. Honestly, if we switched back to old damage I will suddenly become far far better than I am actually, because my rail is really good, but that isn't looking at it objectively. All weapons have their uses, rather than just running around with one weapon the whole time.
i sincerely hope noone ever listens to you, these sound an awful lot like observations from a newbie after his first day or two.
higher mg dmg... REALLY? ever tried aiming? and please explain why a freshly killed player should be awared a proper weapon of the spawn.
you want cripple aka. "whoever hits with lg first wins every fight"... what's good about that?!
As you should know, I was not praising the poor work id has done with copying the Q3 damages.
Yes I have tried aiming. But as it is, even a 40% and up accuracy with MG isn't much of a use if your fighting a player how is neither low nor freshly spawned.
A freshly killed player needs something to protect him, to avoid getting spawn raped again and again, especially when your mostly spawning where the enemy is heading to. :-/
And for cripple, it prevents situations where someone is foolishly trying to jump down onto you or rush into a room.
Seriously, with such replies I'm almost doubting that it was you that's been playing with me on the germany OSP TDM servers back then. :-/
A freshly killed player needs something to protect him, to avoid getting spawn raped again and again.
no, why? all you end up with is a bunch of guys with mg's fighting over ra not caring about weapon pickups, aka "cess".
there are much much better options than "cripple" if you want a stronger lg. the "cripple" effect only helps those who happen to get the first cells in which can be quite random at times.
eg.: i remember one ztn game where it's tied in the end and one guy follows through ya tele and gets owned with twice the stack due to being unable to move. that's not skill, that's just bad game design.
he invested a lot of time to built up that stack and outplayed his opponent before to not get rewarded at all. the same argument can be applied to pimping up freshly spawned players btw.
...and yeah, that was me and i remember playing you back then and am even more surprised that someone whose been playing for this long could have such weird opinions on tdm.
[edit] 50mg ammo x 5 dmg x 50% = 125dmg. that's quite a lot if you consider the fact that the dmg is not range or otherwise limited (and people hit higher acc than that).
if you openly attack someone out of a disadvantaged position you should get punished for it (imho severly, but thats i guess a matter of opinion, getting punished for being out of position has been nerfed a ton in ql compared to q3 :/)
and i dunno what situation you are refering to so i dunno what the major stack difference was, if you chase someone through a tele with 200 200 and he has 100 100 you still win the lg fight rather easy.
i remember a jibo av3k game from gamegune but neither cripple nor teleporter played any part in that lg fight but rather jibo getting nervous midfight and backing off thus becoming an easy target, cant think of anything else
Yes, that game was awesome, and Jibo lost because he fell (or let himself fall) of the GL platform on ztn after restacking from < 100 to 200/200 in overtime, LG battle from hell:)
yeah but updating the position ten times per second is not smooth so it would be very hard unless you were Bulat because you be forced to use a very low true lightning value
also i thought of this to give the plasma gun more use because that way you could substitute the plasma gun for shaft in close range and make the shaft a farther close to mid range weapon
If rail would be 100 dmg they would have to make the hitbox alot smaller, I think that's the dilemma, rails are so incredibly easy to hit atm that 100 dmg rails would destroy games.
next devpick should be rail 90, cpma style rox and plasma, 6-6-6 shaft with cripple, ssg 12x10 ssg with cpma spread, 6 MG, slightly increased GL speed, CPMA grenade models