had the same feeling when they did the 100-100 starting health devpick, and with the relatively low (but nicely balanced) dps weapons AND smaller hitboxes it seems like ages till an opponent goes down
I don't really know but they've just changed RL and RG here, just as they stated. At least it feels like only those 2 were made stronger.
But with only this 2 weapons changed it's quite pointless.
Yeah I think you're right. I think I just believed that the lg was doing more damage, so I was using it more and subconsciously aiming better, quite weird.
hmmm..watching the AG Q3 cup with rapha, z4 and czm, I have to ask: how come that the usage of lg is so different?
In ql you see "even fights" all the time, where 2 players meet and just duke it out (which takes like 5-10 seconds). In q3 i just saw traps and attacks, those only take like 1-1,5 seconds and the attacker usually +backs after that second if the opponent doesn't go down.
How come? Are the "attackers" too afraid of receiving 160 dps from enemy lg after they can finally react to the initial charge?
q3 lg not only has higher dps but the "cripple" effect shouldn't be underestimated. once you lock on someone with lg he/she has little chances of escaping.
the cripple effect is removed in ql, see early change logs.
who said anything about players being "low"?
high dps + cripple will fuck you up no matter the stack. you get hit, you can't move as the screen shakes and your input ignored plus you have a 160 dps weaponed aimed at you.