Hey, as some of you may have considered, I'm working on a CTF map for Quake Live / Q3 for quite a long time now.
Finally I finished a playable beta version. I'm really eager for your thougts/ideas on the current state.
I changed many parts since the last alpha version. I tried to scale down the distance between the bases/flags and decrease the complexity of the connections. I removed the third tier in the mid as well.
I hope I found the right balance beetween Attack and Defense.
I'm looking forward on feedback regarding the following points:
- Layout (I dont want to change big structures, but I willingly improve small parts/areas)
- Items (The items are not decided yet, counting on competitive feedback especially by QL CTF players)
- Visuals/Theme (Everything you have to suggest to improve the overall style and making the map easier to learn)
My To-Do-List:
- Clipping
- Lighting
- Fixing/Improving Areas
- Detailing (Just a bit, to make different areas more recognizable)
Q3 Version:
http://pukkadesign.com/maps/pukka3ctf2b01-Q3.zip
Quake Live Version:
http://pukkadesign.com/maps/pukka3ctf2b01-QL.zip
http://pukkadesign.com/maps/shot01.jpg
http://pukkadesign.com/maps/shot02.jpg
Thanks for any helpful comments in advance!
Hopefully I get more on topic feedback this time...
-sum
Finally I finished a playable beta version. I'm really eager for your thougts/ideas on the current state.
I changed many parts since the last alpha version. I tried to scale down the distance between the bases/flags and decrease the complexity of the connections. I removed the third tier in the mid as well.
I hope I found the right balance beetween Attack and Defense.
I'm looking forward on feedback regarding the following points:
- Layout (I dont want to change big structures, but I willingly improve small parts/areas)
- Items (The items are not decided yet, counting on competitive feedback especially by QL CTF players)
- Visuals/Theme (Everything you have to suggest to improve the overall style and making the map easier to learn)
My To-Do-List:
- Clipping
- Lighting
- Fixing/Improving Areas
- Detailing (Just a bit, to make different areas more recognizable)
Q3 Version:
http://pukkadesign.com/maps/pukka3ctf2b01-Q3.zip
Quake Live Version:
http://pukkadesign.com/maps/pukka3ctf2b01-QL.zip
http://pukkadesign.com/maps/shot01.jpg
http://pukkadesign.com/maps/shot02.jpg
Thanks for any helpful comments in advance!
Hopefully I get more on topic feedback this time...
-sum
Edited by Nukm at 15:20 CST, 8 December 2010 - 13725 Hits