Top5:
- Cumming
- Taking a huge dump/piss when you really gotta go
- Epic comeback in duel
- Sneezing
- Getting that irritating scratch
I'll be honest, I made the list a bit jokingly and couldn't think of what to put for #5, but who really cares For now, I'mma focus on #3 (although to be fair, I reckon most people will start talking about the other ones... In which case, I will join in anyway ;D)
Really, doing an epic comeback on duel is one of the sweetest feelings there is, amirite? Especially if you start off with like the most fucked up spawn. I try desperately not to ragequit any games (oh God it's so tempting sometimes) and get pretty pissed if someone wins essentially from one luck-spawn, but of the times where you up your game, time items perfectly, hit the rails and air-rockets and win the match (sometimes even by 1 frag which makes it even more spray worthy), you know it feels good.
I shit you not, I've played triple overtimes on some maps and lost, but it doesn't bother me nearly as much as just outright losing or forefitting. At least I pushed it to the wire.
Dare I say it for risk of anti-dm6ers, I really quite enjoy playing DM6 now. I used to hate it (for obvious reasons) but since watching the Rapha/Cooller ESL thing where Rapha describes what he's doing, I've tried to incorporate (or rather, copy) what he does in it out of control. To be fair, it's played a hella lot less nowadays since it's not in any map pool but of the few times someone callvotes it, even if I know that's all they play and they'll probably torture me on it, I go into it thinking I'm gonna take this shit to the line.
The fun shit is, if you start off with a shit spawn and go out of control so drastically, if you manage to keep their frag-score so low that you can start working your way back in by getting timing on the major items then it's profit. As soon as you force position into the RA and eventually hit the point where you've got both mega and RA without really doing any damage to the other guy except a few rails perhaps, that shit feels good.
I will hasten to add I'm not a duel player. Infact, I barely play any duels unless someone rages on a CA/CTF server and requests one (just for teh lulz). That said, playing out of control, and losing matches contributes far more to improving all aspects of Quake IMO. So long as you're not losing them and just raging, but looking to see why you lost it and how you can improve. You see a lot of people these days joining "your skill higher" servers, and I can see why they want to do it (afterall, it's more fun to rape for a lot of people), but joining 'your skill lower' servers against a guy that would usually wreck you, and keeping the scoreline slim, challenging for the win and making it a close match is far more enjoyable for me, even if I lose the whole thing.
- Cumming
- Taking a huge dump/piss when you really gotta go
- Epic comeback in duel
- Sneezing
- Getting that irritating scratch
I'll be honest, I made the list a bit jokingly and couldn't think of what to put for #5, but who really cares For now, I'mma focus on #3 (although to be fair, I reckon most people will start talking about the other ones... In which case, I will join in anyway ;D)
Really, doing an epic comeback on duel is one of the sweetest feelings there is, amirite? Especially if you start off with like the most fucked up spawn. I try desperately not to ragequit any games (oh God it's so tempting sometimes) and get pretty pissed if someone wins essentially from one luck-spawn, but of the times where you up your game, time items perfectly, hit the rails and air-rockets and win the match (sometimes even by 1 frag which makes it even more spray worthy), you know it feels good.
I shit you not, I've played triple overtimes on some maps and lost, but it doesn't bother me nearly as much as just outright losing or forefitting. At least I pushed it to the wire.
Dare I say it for risk of anti-dm6ers, I really quite enjoy playing DM6 now. I used to hate it (for obvious reasons) but since watching the Rapha/Cooller ESL thing where Rapha describes what he's doing, I've tried to incorporate (or rather, copy) what he does in it out of control. To be fair, it's played a hella lot less nowadays since it's not in any map pool but of the few times someone callvotes it, even if I know that's all they play and they'll probably torture me on it, I go into it thinking I'm gonna take this shit to the line.
The fun shit is, if you start off with a shit spawn and go out of control so drastically, if you manage to keep their frag-score so low that you can start working your way back in by getting timing on the major items then it's profit. As soon as you force position into the RA and eventually hit the point where you've got both mega and RA without really doing any damage to the other guy except a few rails perhaps, that shit feels good.
I will hasten to add I'm not a duel player. Infact, I barely play any duels unless someone rages on a CA/CTF server and requests one (just for teh lulz). That said, playing out of control, and losing matches contributes far more to improving all aspects of Quake IMO. So long as you're not losing them and just raging, but looking to see why you lost it and how you can improve. You see a lot of people these days joining "your skill higher" servers, and I can see why they want to do it (afterall, it's more fun to rape for a lot of people), but joining 'your skill lower' servers against a guy that would usually wreck you, and keeping the scoreline slim, challenging for the win and making it a close match is far more enjoyable for me, even if I lose the whole thing.
7517 Hits
dm6 imo has always been the funnest map to play, it's so open and you can rip around it so fast. Plus I've always found it amusing when people refuse to play DM6 because "it's so old" and then they callvote ZTN or aerowalk.
Comebacks where you +forward with LG and rail hitting everything, dont bother picking up items or health, and rack up like 10 frags in a minute are so satisfying. Most of the time the opponent is just like wtf. It's weird how drastically someones aim can change, when you end the match and you have 10+ impressives and you're being called an aimbotter is so satisfying, knowing you're capable of reaching that level is extremely empowering, like Goku when he first went Super Sayain. God I love Quake.