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New GG thread
Forums > General Gaming Forum
RAGE Gameplay footage (81 comments)
( Forum: Gaming)
Posted by Six16 @ 13:03 CST, 3 January 2011 - iMsg
26465 Hits

<< prev GG thread || next GG thread >>


<< Comment #1 @ 13:13 CST, 3 January 2011 >>
(Link, Reply)
By Belgium Trance 
Borderlands deja-vu.
<< Comment #3 @ 13:27 CST, 3 January 2011 >>
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By United Kingdom Six16  - Reply to #1
Yep
<< Comment #6 @ 13:46 CST, 3 January 2011 >>
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By Netherlands kevz  - Reply to #1
if Rage isnt as buggy as borderlands was at launch + have more content, itl be quite alot of fun to play :>
<< Comment #15 @ 15:28 CST, 3 January 2011 >>
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By Belgium Trance  - Reply to #6
Borderlands was uber fun in co-op. I hope Rage provides the same option.
<< Comment #23 @ 17:07 CST, 3 January 2011 >>
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By Rage Face High-Five ShadyVoltaire  - Reply to #15
Borderlands wery. That+Brink has me hopeful for this year c:
<< Comment #26 @ 14:52 CST, 4 January 2011 >>
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By zerg vedic  - Reply to #23
Brink was already released - it's called TF2.
<< Comment #41 @ 19:58 CST, 4 January 2011 >>
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By Rage Face High-Five ShadyVoltaire  - Reply to #26
Get the fuck out of my ESR, filthy redneck. Go pray how Jesus hates abortions or how you love the Busyh family something.
<< Comment #42 @ 20:00 CST, 4 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #41
Couldn't handle the truth, or is it that time of month?
<< Comment #44 @ 21:03 CST, 4 January 2011 >>
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By psychoxou xou  - Reply to #42
looks like you found his Rage point
<< Comment #79 @ 16:52 CST, 7 January 2011 >>
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By Ireland Stev  - Reply to #42
Looks like you pushed him to the brink.
<< Comment #7 @ 13:52 CST, 3 January 2011 >>
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By psychoxou xou  - Reply to #1
Borderlands meets the slow zombies of L4D
<< Comment #31 @ 17:09 CST, 4 January 2011 >>
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By t2 tourist  - Reply to #7
zombies in L4D are faster than the player.
<< Comment #33 @ 17:31 CST, 4 January 2011 >>
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By psychoxou xou  - Reply to #31
They're waaaaaaaaay faster in House of the Dead arcade!
<< Comment #35 @ 17:32 CST, 4 January 2011 >>
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By USA_UK Jamerio  - Reply to #33
Don't come, don't come!

HOTD2 one the best games ever and amazing graphics.
Edited by Jamerio at 17:33 CST, 4 January 2011
<< Comment #36 @ 17:33 CST, 4 January 2011 >>
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By t2 tourist  - Reply to #33
or ghosts and goblins! (ok the red guy at least)
<< Comment #16 @ 15:29 CST, 3 January 2011 >>
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By United States of America TelMarine  - Reply to #1
the game was shown and announced before Borderlands.
<< Comment #17 @ 15:31 CST, 3 January 2011 >>
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By Belgium Trance  - Reply to #16
well it doesn't matter which one was 1st or not, they both kinda feel the same from what i can tell. Nothing wrong with that.
<< Comment #18 @ 15:36 CST, 3 January 2011 >>
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By United States of America TelMarine  - Reply to #17
I would say only in environment. Borderlands is first person Diablo in post apocalyptic world. RAGE is not an RPG and will not have inventory/item pickups like Borderlands. It's like saying Quake and UT are exactly the same/very similar (which people do think this).
Edited by TelMarine at 15:36 CST, 3 January 2011
<< Comment #19 @ 15:38 CST, 3 January 2011 >>
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By Belgium Trance  - Reply to #18
Yea environement, the car battles featured in that vid also look awfully familiar. As far as actual gameplay/storyline/ect I can't judge yet as I haven't touched it. But you gotta admit at a first glance they do tend to look very similar.
<< Comment #21 @ 15:45 CST, 3 January 2011 >>
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By Norway Erk  - Reply to #18
When you look at multiplayer FPS games then Quake and UT are quite similar. Their basic concept is the same and they have a lot of weapons with similar functions. Both games have TDM, Duel, FFA and CTF. To someone that hasn't played many years of either UT or Quake, the main differences are art style, map design principles and UT having dual fire weapons which is not a lot. It is like comparing defuse maps in CS to S&D in COD, which both play quite similar (one is the original while the other is a copy).
Edited by Erk at 15:51 CST, 3 January 2011
<< Comment #2 @ 13:19 CST, 3 January 2011 >>
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By Poland mefajpE^ 
Nothing out of the ordinary, just another shooter with dumb AI.

Next.
<< Comment #4 @ 13:28 CST, 3 January 2011 >>
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By USA_UK Jamerio 
Graphics are great. particually the sewer section, but I think it'll struggle to offer anything new gameplay wise.

I'll still get it for the PC. I like the grittiness of id games and you know it'll be relatively solid overall.

Any idea of pc relase or playable demo?
Edited by Jamerio at 14:35 CST, 3 January 2011
<< Comment #20 @ 15:41 CST, 3 January 2011 >>
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By United States of America TelMarine  - Reply to #4
you mean release date? sept 13th, 2011, something like that (early-mid september)
<< Comment #5 @ 13:31 CST, 3 January 2011 >>
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By Mongolia kalston 
Yeah I'll get it too even though it's not going to be a revolutionary gameplay.
<< Comment #8 @ 14:14 CST, 3 January 2011 >>
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By zerg vedic 
Generic as fuck.
<< Comment #9 @ 14:19 CST, 3 January 2011 >>
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By Hasu No Ue Keroppi wata 
it's slow paced
I wonder why all console shooter's devs don't copy the nowadays n°1 selling alltime best selling console fps : modern cod stuff ; it's not that slow paced even when it's joypad controled (check on http://fr.justin.tv/directory/gaming?order=hot&lang=all , there is always a cod 8 stream on)

also : this video is old
Edited by wata at 14:20 CST, 3 January 2011
<< Comment #11 @ 14:32 CST, 3 January 2011 >>
(Link, Reply)
By United Kingdom Six16  - Reply to #9
Ah, didn't know it was old, seen it on theawesomer.com :)
<< Comment #13 @ 14:50 CST, 3 January 2011 >>
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By Hasu No Ue Keroppi wata  - Reply to #11
bashing on id is always welcome here (we have some surplus), even if it's a rehash (kind of remember someone linking a vid quite similar if not exactly this one ; if esr wasn't as fail as ql -although it could be as awesome as ql could be (hence the rage)- I would be able to find the thread)

hey really I just realised : ql is just like esr : it could be awesome, but the wrong person has the keys (this said, not so sure anyone -still alive- has them anyway)

theawesomer : thumbnails too big
<< Comment #48 @ 10:26 CST, 5 January 2011 >>
(Link, Reply)
By United Kingdom Six16  - Reply to #13
The thumb nails are based on a standard advertising size of 300x250. I would assume it makes it easier to blend ads into his page design..

Also, I like the thumb sizes :)
<< Comment #10 @ 14:32 CST, 3 January 2011 >>
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By y h8 koOma 
gameplay doesn't have to be revolutionary for a game to be good. just sayin.
<< Comment #22 @ 15:51 CST, 3 January 2011 >>
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By Norway Erk  - Reply to #10
Nope, but if their previous SP titles are anything to go by they are stuck with making slow games that try to emulate fast paced gameplay. Not a good combo. IMO Rage has the potential to make id a star again or send them into irrelevance as a FPS developer. It is a make or break title, as id is nowhere close to the status of the powerhouse developers of todays gaming world. Mostly older PC gamers, that played doom and quake games that were released prior to 2000, are the ones who remember id as a major developer.
Edited by Erk at 15:53 CST, 3 January 2011
<< Comment #25 @ 14:31 CST, 4 January 2011 >>
(Link, Reply)
By y h8 koOma  - Reply to #22
ID haven't been a powerhouse for quite some time.. I'm just saying the game might be good despite not bringing anything revolutionary to the table. For ID to become huge it kinda has to tho.
<< Comment #27 @ 15:25 CST, 4 January 2011 >>
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By USA_UK Jamerio  - Reply to #25
They are one of the few developers who still control their company,, in this day and age when devs are selling themselves to EA and Ubisoft at the drop of a hat that's quite an achievement with today's game budgets.

Itonically them being in control of their company shows how strong they are in the deepest sense.
<< Comment #28 @ 16:34 CST, 4 January 2011 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #27
they sold themselves to zenimax
<< Comment #32 @ 17:28 CST, 4 January 2011 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #27
Oh I thought that was just a deal for quakelive as Zenimax seem to do web stuff.

Whatever, I can't see id changing their formula much and whichever publisher they go with I think it will just allow id to continue waht they do best.

Produce relatively good FPS games.
<< Comment #45 @ 06:02 CST, 5 January 2011 >>
(Link, Reply)
By y h8 koOma  - Reply to #27
independence-wise maybe. Sales/Communities.. Size, no.
<< Comment #46 @ 10:19 CST, 5 January 2011 >>
(Link, Reply)
By Norway Erk  - Reply to #27
They used to be quite small compared to other developers and made a fortune selling their game engines, which is what allowed them to stay independent. If they hadn't sold themselves to zenimax, then they would have been very dependent on Rage being a success.
<< Comment #47 @ 10:21 CST, 5 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #46
They still are, though. A commercial failure of Rage would lead to less independence at id, since Zenimax wouldn't want them fucking up future titles.
<< Comment #50 @ 11:09 CST, 5 January 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #47
Meh. I wonder if Zenimax doesn't have a bigger plan in there, somewhere.

TES V - id engine, Obsidian writing, Bethesda supervising? That could potentially be a great fucking game. Gamebryo is a piece of shit, and the writing was the deal-breaker for me in Fallout 3, an otherwise decent sandbox game. Meanwhile, Obsidian lack the discipline and programming capabilities to write shit on their own without it needing a fuckton of patches, and id's creativity seems to have dried up, something Obsidian still has in abundance.

TEH TRIFORCE
Edited by madbringer at 11:12 CST, 5 January 2011
<< Comment #53 @ 12:50 CST, 5 January 2011 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #50
TES V = fallout nv updated engine = Gamebryo updated
<< Comment #54 @ 13:01 CST, 5 January 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #53
Oblivion and Fallout 3/NV used updated gamebryo from Morrowind, that didn't work out so well. Unless it's id doing the updating, i'd rather they burn that abomination with napalm.
<< Comment #60 @ 19:46 CST, 5 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #50
Why would you want an id engine? Both id and bethesda are notorious for poor engines.
<< Comment #61 @ 20:01 CST, 5 January 2011 >>
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By nihil madbringer  - Reply to #60
id? Notorious for bad engines? Wat. They wrote and outsourced some of the most efficient and most advanced engines of their respective times. idtech1 had no competition. idtech2 had no competition except for Unreal engine. idtech3 had no competition. idtech4 had source shit on it's head, but was still at the very least a decent, efficient engine.

edit: Doom engine was pretty much cream of the crop as well, until Descent. And so was Wolf 3d's, until Doom.
Edited by madbringer at 20:09 CST, 5 January 2011
4%
<< Comment #63 @ 00:23 CST, 6 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #61
No competition does not mean that it was a good engine.

also, tech3/tech4 were both horribly inefficient, and still bump into performance issues on modern hardware.
Edited by vedic at 00:23 CST, 6 January 2011
<< Comment #66 @ 04:55 CST, 6 January 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #63
Oh, i see, you're trolling me. Should have said so from the start. Carry on.
<< Comment #68 @ 08:46 CST, 6 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #66
No, you're just wrong.
<< Comment #71 @ 09:20 CST, 6 January 2011 >>
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By nihil madbringer  - Reply to #68
Why, because you said so? I know their engines are efficient from personal experience, i've had sub-par rigs my whole life, and i never had problems running idtech based games in high detail. Dunno where you get your "id engines are poor" brainwave from, but it's just silly.
<< Comment #72 @ 09:31 CST, 6 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #71
How does your lack of issue with them correlate to efficiency? Because you said so? It's like saying that an engine isn't demanding because you can run it at max settings with your hardware.
<< Comment #73 @ 09:35 CST, 6 January 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #72
Yeah, pretty much. Other contemporary 3d shooters gave me much more shit than idtech running games = idtech engine was superior.

Unless you wanna make the point that idtech engines were shit but every other engine was shittier, i have no idea where you're going, here.
<< Comment #74 @ 10:05 CST, 6 January 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #73
It can be better than other engines, but still be grossly inefficient at what it does. Aside from Source, and maybe the UT3 engine, there aren't many good engines.
<< Comment #75 @ 12:57 CST, 6 January 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #74
Okay, but we're talking comparisons not some theoretical attainable efficiency. Source was/is easily one of the best engines ever written, but that doesn't mean the likes of tech4 are bad, just not as good. And there's still the case of previous generation engines basically having no equals, so... yeah.
<< Comment #12 @ 14:46 CST, 3 January 2011 >>
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By Belarus cerb0z 
Looks boring :(
<< Comment #14 @ 15:20 CST, 3 January 2011 >>
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By Fox flag 0x5f3759df 
fucks sake :/
<< Comment #24 @ 17:26 CST, 3 January 2011 >>
(Link, Reply)
By United States of America mastab 
meh doom 4 plz
<< Comment #29 @ 16:57 CST, 4 January 2011 >>
(Link, Reply)
By boatclub tom 
wastelands, sewers, crossbows, electrocuting people in water, sewers, buggies, RCCARS THAT BLOW UP.. i've never seen any of these in any recent FPS games.. how revolutionary.
<< Comment #30 @ 17:09 CST, 4 January 2011 >>
(Link, Reply)
By t2 tourist 
"We want FPS players to feel good in the vehicles, so, they're really easy to drive, like arcade style. You can race them"

why are these devs such fucking morons these days?
3%
<< Comment #34 @ 17:31 CST, 4 January 2011 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #30
Maybe because they have to make games for the masses and they like this stuff?

Or maybe because of the size of the terrains require a vehicle to cover ground inbetween levels.

I could doubtless think of more, but I have no doubt I have hit the nail on the head already.
<< Comment #39 @ 19:38 CST, 4 January 2011 >>
(Link, Reply)
By Germany yank3  - Reply to #30
because of the average, average, average
<< Comment #43 @ 20:25 CST, 4 January 2011 >>
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By Belgium Trance  - Reply to #30
Because of these so called console "gamers". This breed is ruining the gaming industry :/
<< Comment #76 @ 13:54 CST, 6 January 2011 >>
(Link, Reply)
By DooM Pirx  - Reply to #43
consoles are ok for other game types (racing, beat'em ups), but in no way for shooters.
<< Comment #37 @ 17:49 CST, 4 January 2011 >>
(Link, Reply)
By ._o Xen_Crypt 
Can you strafejump??
<< Comment #40 @ 19:50 CST, 4 January 2011 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #37
lolwut
<< Comment #58 @ 18:58 CST, 5 January 2011 >>
(Link, Reply)
By ._o Xen_Crypt  - Reply to #40
Imagine, enemy is in that car/buggy, and u strafe just as fast and nail him with rockets. xD
<< Comment #77 @ 16:08 CST, 6 January 2011 >>
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By Uruguay gSTRUCTOR  - Reply to #58
that would be awesome xD
<< Comment #38 @ 19:37 CST, 4 January 2011 >>
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By US-California per1klez 
I'd rather beat hl2 sp again. I actually laughed out loud when he showed off the crossbow after hyping it up.. what a snoozefest this game is :(
<< Comment #49 @ 10:58 CST, 5 January 2011 >>
(Link, Reply)
By Quake annihiluzz 
i want q1 remake!
<< Comment #51 @ 11:26 CST, 5 January 2011 >>
(Link, Reply)
By Finland juM8o 
why did you post this shit here? that gameplay is old as shit and no new news on this game after quakecon... :|
<< Comment #52 @ 11:37 CST, 5 January 2011 >>
(Link, Reply)
By United Kingdom Six16  - Reply to #51
First actual gameplay footage I seen :s
<< Comment #55 @ 14:18 CST, 5 January 2011 >>
(Link, Reply)
By Finland juM8o  - Reply to #52
you can watch this same footage from gametrailers or some other site with REAL HD quality
<< Comment #69 @ 09:04 CST, 6 January 2011 >>
(Link, Reply)
By Beer! becks  - Reply to #55
you know, there isn't really anything stopping you from posting stuff yourself the moment you see it ;)
<< Comment #56 @ 16:32 CST, 5 January 2011 >>
(Link, Reply)
By Sierra Leone MarzenGold 
Hope someone will use the megatexture technology and make a Dakar game! :D
<< Comment #57 @ 16:56 CST, 5 January 2011 >>
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By Unset vikernes 
The technology is on par with was Epic was doing 2-3 years ago and the gameplay is was pretty much everyone's been doing for the last 10 years or so.

Gone are the days when id could sell their games based purely on graphics. Others have caught and surpassed them so they're "forced" to makes games actually fun. Which, if you played any of their games in the last 15 years, will know they're nothing spectacular. I think this game will either break or make id. They pretty much fucked it with the D3 engine and Epic beat them on the licensing market. Games like CoD/HL proved people don't want to play dumb "arcade style" fps shooter which id's been doing for the last 15 years. They've been trying to get into the mobile business - don't know how's that working out, all I've seen was that video of Carmack showing off his engine on the iphone and then a day later Tim Sweeney shuts him up with his iphone stuff...
And they haven't released a big title in over 6 years while their main competitor (well, sort of) is releasing AAA games almost annually.

So, putting all those things together; if this game doesn't sell they're pretty much fucked. And from what I just saw it looks like a fun game, but nothing to write home about. I'm not sure it will be as much of a success as they hope, but we'll see.


btw, the funniest shit ever is that I remember Todd Hollenshead saying in an interview right before D3 was released how they're not doing big open spaces just because it's what's popular these days. And now you look at this game and they have vast open spaces and have pretty much copied all the cool ideas from other games.
<< Comment #59 @ 19:00 CST, 5 January 2011 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #57
afaik unreal engines don't do megatexturing yet
also rage doesn't look that impressive graphically because carmack wants 60fps on consoles
<< Comment #64 @ 00:34 CST, 6 January 2011 >>
(Link, Reply)
By Austria - Wien wingz  - Reply to #59
somethings gonna get ruined because it will be just a pc port from consoles..
<< Comment #65 @ 04:36 CST, 6 January 2011 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #64
what do you mean ?
<< Comment #78 @ 16:09 CST, 7 January 2011 >>
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By Unset vikernes  - Reply to #59
I can't tell you about megatexturing without doing some research, but I'd be surprised if there wasn't an equivalent technology in Unreal Engine 3.x 2-3 years ago. Also GoW 1 and 2 was 60 fps AFAIK. GoW will be 30 and this is what it looks like: http://www.gamesthirst.com/2010/05/25/gears-o...e-engines/

Just compare the first pic to Rage, seeing as they are somewhat competing technologies. No contest.

I hope Rage flops so Zenimax fucks up id and puts in people that know a thing or two about gameplay. Since they have talented people when it comes to technology and very talented artists, I believe the people running id are the ones making crappy games. So this would probably be a good thing for them. Or at the very least replace the people pulling strings in there, because we've been pretty much playing the same game (but better graphics) for the last 15 years.
<< Comment #80 @ 03:08 CST, 10 January 2011 >>
(Link, Reply)
By United Kingdom AnthonyJ  - Reply to #78
Do that research, and then study this image and tell me if you think megatexturing was used:

http://www.laurenscorijn.com/wp-content/uploa...are003.jpg

That image clearly has the repeating textures that id want to make a thing of the past.
<< Comment #81 @ 16:59 CST, 18 January 2011 >>
(Link, Reply)
By DooM Pirx  - Reply to #80
is the second screenshot edited for better texture clarity or is there a way to make the graphics so bright in-game?
<< Comment #62 @ 20:42 CST, 5 January 2011 >>
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By United States of America erok 
not going to do well or get good reviews, but looks like it could be fun
<< Comment #67 @ 06:12 CST, 6 January 2011 >>
(Link, Reply)
By Austria stier 
I find it funny how people always comment on things they don't know any about!
<< Comment #70 @ 09:09 CST, 6 January 2011 >>
(Link, Reply)
By Beer! becks  - Reply to #67
is that true for your comment as well?

Or if you already have an account:
 
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