I would say only in environment. Borderlands is first person Diablo in post apocalyptic world. RAGE is not an RPG and will not have inventory/item pickups like Borderlands. It's like saying Quake and UT are exactly the same/very similar (which people do think this).
Yea environement, the car battles featured in that vid also look awfully familiar. As far as actual gameplay/storyline/ect I can't judge yet as I haven't touched it. But you gotta admit at a first glance they do tend to look very similar.
When you look at multiplayer FPS games then Quake and UT are quite similar. Their basic concept is the same and they have a lot of weapons with similar functions. Both games have TDM, Duel, FFA and CTF. To someone that hasn't played many years of either UT or Quake, the main differences are art style, map design principles and UT having dual fire weapons which is not a lot. It is like comparing defuse maps in CS to S&D in COD, which both play quite similar (one is the original while the other is a copy).
it's slow paced
I wonder why all console shooter's devs don't copy the nowadays n°1 selling alltime best selling console fps : modern cod stuff ; it's not that slow paced even when it's joypad controled (check on http://fr.justin.tv/directory/gaming?order=hot&lang=all , there is always a cod 8 stream on)
bashing on id is always welcome here (we have some surplus), even if it's a rehash (kind of remember someone linking a vid quite similar if not exactly this one ; if esr wasn't as fail as ql -although it could be as awesome as ql could be (hence the rage)- I would be able to find the thread)
hey really I just realised : ql is just like esr : it could be awesome, but the wrong person has the keys (this said, not so sure anyone -still alive- has them anyway)
Nope, but if their previous SP titles are anything to go by they are stuck with making slow games that try to emulate fast paced gameplay. Not a good combo. IMO Rage has the potential to make id a star again or send them into irrelevance as a FPS developer. It is a make or break title, as id is nowhere close to the status of the powerhouse developers of todays gaming world. Mostly older PC gamers, that played doom and quake games that were released prior to 2000, are the ones who remember id as a major developer.
ID haven't been a powerhouse for quite some time.. I'm just saying the game might be good despite not bringing anything revolutionary to the table. For ID to become huge it kinda has to tho.
They are one of the few developers who still control their company,, in this day and age when devs are selling themselves to EA and Ubisoft at the drop of a hat that's quite an achievement with today's game budgets.
Itonically them being in control of their company shows how strong they are in the deepest sense.
They used to be quite small compared to other developers and made a fortune selling their game engines, which is what allowed them to stay independent. If they hadn't sold themselves to zenimax, then they would have been very dependent on Rage being a success.
Meh. I wonder if Zenimax doesn't have a bigger plan in there, somewhere.
TES V - id engine, Obsidian writing, Bethesda supervising? That could potentially be a great fucking game. Gamebryo is a piece of shit, and the writing was the deal-breaker for me in Fallout 3, an otherwise decent sandbox game. Meanwhile, Obsidian lack the discipline and programming capabilities to write shit on their own without it needing a fuckton of patches, and id's creativity seems to have dried up, something Obsidian still has in abundance.
Oblivion and Fallout 3/NV used updated gamebryo from Morrowind, that didn't work out so well. Unless it's id doing the updating, i'd rather they burn that abomination with napalm.
id? Notorious for bad engines? Wat. They wrote and outsourced some of the most efficient and most advanced engines of their respective times. idtech1 had no competition. idtech2 had no competition except for Unreal engine. idtech3 had no competition. idtech4 had source shit on it's head, but was still at the very least a decent, efficient engine.
edit: Doom engine was pretty much cream of the crop as well, until Descent. And so was Wolf 3d's, until Doom.
Why, because you said so? I know their engines are efficient from personal experience, i've had sub-par rigs my whole life, and i never had problems running idtech based games in high detail. Dunno where you get your "id engines are poor" brainwave from, but it's just silly.
How does your lack of issue with them correlate to efficiency? Because you said so? It's like saying that an engine isn't demanding because you can run it at max settings with your hardware.
It can be better than other engines, but still be grossly inefficient at what it does. Aside from Source, and maybe the UT3 engine, there aren't many good engines.
Okay, but we're talking comparisons not some theoretical attainable efficiency. Source was/is easily one of the best engines ever written, but that doesn't mean the likes of tech4 are bad, just not as good. And there's still the case of previous generation engines basically having no equals, so... yeah.
wastelands, sewers, crossbows, electrocuting people in water, sewers, buggies, RCCARS THAT BLOW UP.. i've never seen any of these in any recent FPS games.. how revolutionary.
The technology is on par with was Epic was doing 2-3 years ago and the gameplay is was pretty much everyone's been doing for the last 10 years or so.
Gone are the days when id could sell their games based purely on graphics. Others have caught and surpassed them so they're "forced" to makes games actually fun. Which, if you played any of their games in the last 15 years, will know they're nothing spectacular. I think this game will either break or make id. They pretty much fucked it with the D3 engine and Epic beat them on the licensing market. Games like CoD/HL proved people don't want to play dumb "arcade style" fps shooter which id's been doing for the last 15 years. They've been trying to get into the mobile business - don't know how's that working out, all I've seen was that video of Carmack showing off his engine on the iphone and then a day later Tim Sweeney shuts him up with his iphone stuff...
And they haven't released a big title in over 6 years while their main competitor (well, sort of) is releasing AAA games almost annually.
So, putting all those things together; if this game doesn't sell they're pretty much fucked. And from what I just saw it looks like a fun game, but nothing to write home about. I'm not sure it will be as much of a success as they hope, but we'll see.
btw, the funniest shit ever is that I remember Todd Hollenshead saying in an interview right before D3 was released how they're not doing big open spaces just because it's what's popular these days. And now you look at this game and they have vast open spaces and have pretty much copied all the cool ideas from other games.
I can't tell you about megatexturing without doing some research, but I'd be surprised if there wasn't an equivalent technology in Unreal Engine 3.x 2-3 years ago. Also GoW 1 and 2 was 60 fps AFAIK. GoW will be 30 and this is what it looks like: http://www.gamesthirst.com/2010/05/25/gears-o...e-engines/
Just compare the first pic to Rage, seeing as they are somewhat competing technologies. No contest.
I hope Rage flops so Zenimax fucks up id and puts in people that know a thing or two about gameplay. Since they have talented people when it comes to technology and very talented artists, I believe the people running id are the ones making crappy games. So this would probably be a good thing for them. Or at the very least replace the people pulling strings in there, because we've been pretty much playing the same game (but better graphics) for the last 15 years.