Abrash's 1997 Quake Keynote Speech
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An excerpt:
The year is 1997 and a top programmer named Michael Abrash has recently left id Software. As per id Software and John Carmack’s open policy, Mike is allowed to deliver a speech on the internal coding methods that were used in solving complex problems faced while making the famous first person shooter that changed the way we play FPS games today – Quake. Unbound by any NDAs, Mike reveals the exact ideas and reasoning behind the choices made back then.
For the complete audio presentation and 2 video excerpts, hit up the following link:
Mike Abrash's 1997 Quake Keynote Speech
Edited by Cyn1c at 15:18 CST, 7 January 2011 - 4255 Hits