This is very useful knowledge and a very nice post. I've gone over most of that with them though. They know the theory. It's the actual in game experience where their timing falls apart.
Edited by hello_world at 10:53 CST, 1 February 2011
well timing takes concentration, if they lack experience they need to concentrate more on basic things like movement and aiming etc... nothing you can do about it except for playing the game i guess
This is certainly true to some extent, but do you think this is really "The" reason? If I think of myself when QL was launched, the only things I knew were moving and aiming, but still I found (and find) the mental effort to do timing really heavy. Bad habbits coming from ra3? Sure, but I have the gut feeling that this may be one of those left vs right brain things, where dedication from day one - to force you brain to work the right way - is the true path. The other day in aero I was being outcontrolled by a player that was hitting half my stats and missing jumps to red. He sad that with his bad aim, timing was really the only way to win. I agreed with him, and felt very stupid for the rest of the evening.
Edited by Memento_Mori at 11:33 CST, 1 February 2011
They aren't total newbs. They have been playing this game for quite a while now. They don't need to concentrate on things like movement or map knowledge anymore. It's their timing and positioning more than anything else.
Edited by hello_world at 13:19 CST, 1 February 2011
if they want to learn stuff quickly its not gonna work. it develops in time.
especially when new to game, you focus much more on fights since aiming/weapon binds/dodging doesnt come from your backbone naturally and it takes much more focus from item timings than those experienced.
practice, they won't be able to time 3 items exactly in a week.
i know many people learnt timing by watching demos and trying to concentrate on nothing but the item pickups, it might work for them as well.