yey, another rambling Zeriton thread
This is something I've been kinda looking into, mainly in an effort to make my aim in games like CS1.6 and Quake more consistent. I have a horrible habit whereby I can play for one match and my aim will be absolutely tip-top. We're talking 40% LG, no missed rockets, no missed rails. Then literally one game later, I can hit absolutely nothing. Rails seem to go through people and rockets are abysmal.
So in quite possibly the nerdiest way of trying to find out why this is I looked a bit into the way I actually look at the monitor. Ordinarily I would have blamed bad aim on connection or hardware, but a bad workman blames his tools huh, so this is what I found.
The title of the journal may be a bit cryptic. Crosshair vs Enemy? 'The fuck does that mean?' you might say.
Well, basically what it means is, when you aim, do you look at the crosshair, or do you like at the enemy?
Here's some interesting results I found:
In Quake:
Rockets were more consistent at medium/long/open range when looking at the enemy model and occasionally glancing at crosshair once aimed.
This is a bit of a no-brainer really. They're more consistent because I'm predicting the enemy's movement by the model, not by my crosshair. That said, in close range situations, I found it to be a ton more beneficial to look at the crosshair and actually aim the crosshair at the enemy model (again a bit of a nobrainer).
- Lightning gun
The difference between looking at the enemy model and looking at the crosshair was quite substantial here. When looking at the enemy, I would often lose tracing of the lightning gun. Maybe the crosshair would drift upwards or just basically un-attach itself from the enemy. When looking at the crosshair, and following the model behind it, the benefit was a ton better. We're talking 5-10% here (at least for me anyway)
- Railgun
Flick shots were a ton easier when looking at the enemy model and not the crosshair. In general, keeping the enemy model within your monitor's fov, looking at the model whilst moving the mouse and then firing was better for flicks. Consistent and accurate rails were a ton more accurate when looking at the crosshair with the enemy model behind it.
Anyway, it's a fairly TL;DR topic, but try it out. Analise what type or aimer you are. Do you look at the crosshair or do you look at the enemy? Granted you're gonna do a bit of both (otherwise you won't hit jack shit), but what I found out was a while back I never really paid attention to the crosshair. It was just a point of reference and most of my shots were done by muscle memory. Maybe try it out if you're on a CA server or something. In general the results I found were:
- Look at the enemy for projectiles
- Look at the crosshair for hitscan
Switching up your eye's focus can be quite straining, at least I found it, but it's really interesting and gradually it's becoming a bit more natural to switch between the 'eye styles' (trololol) which makes aiming more consistent.
This is quite possibly the most telling and geeky journal I've wrote, but honestly, try it out and you might find your aim improves a shit ton with this
This is something I've been kinda looking into, mainly in an effort to make my aim in games like CS1.6 and Quake more consistent. I have a horrible habit whereby I can play for one match and my aim will be absolutely tip-top. We're talking 40% LG, no missed rockets, no missed rails. Then literally one game later, I can hit absolutely nothing. Rails seem to go through people and rockets are abysmal.
So in quite possibly the nerdiest way of trying to find out why this is I looked a bit into the way I actually look at the monitor. Ordinarily I would have blamed bad aim on connection or hardware, but a bad workman blames his tools huh, so this is what I found.
The title of the journal may be a bit cryptic. Crosshair vs Enemy? 'The fuck does that mean?' you might say.
Well, basically what it means is, when you aim, do you look at the crosshair, or do you like at the enemy?
Here's some interesting results I found:
In Quake:
Rockets were more consistent at medium/long/open range when looking at the enemy model and occasionally glancing at crosshair once aimed.
This is a bit of a no-brainer really. They're more consistent because I'm predicting the enemy's movement by the model, not by my crosshair. That said, in close range situations, I found it to be a ton more beneficial to look at the crosshair and actually aim the crosshair at the enemy model (again a bit of a nobrainer).
- Lightning gun
The difference between looking at the enemy model and looking at the crosshair was quite substantial here. When looking at the enemy, I would often lose tracing of the lightning gun. Maybe the crosshair would drift upwards or just basically un-attach itself from the enemy. When looking at the crosshair, and following the model behind it, the benefit was a ton better. We're talking 5-10% here (at least for me anyway)
- Railgun
Flick shots were a ton easier when looking at the enemy model and not the crosshair. In general, keeping the enemy model within your monitor's fov, looking at the model whilst moving the mouse and then firing was better for flicks. Consistent and accurate rails were a ton more accurate when looking at the crosshair with the enemy model behind it.
Anyway, it's a fairly TL;DR topic, but try it out. Analise what type or aimer you are. Do you look at the crosshair or do you look at the enemy? Granted you're gonna do a bit of both (otherwise you won't hit jack shit), but what I found out was a while back I never really paid attention to the crosshair. It was just a point of reference and most of my shots were done by muscle memory. Maybe try it out if you're on a CA server or something. In general the results I found were:
- Look at the enemy for projectiles
- Look at the crosshair for hitscan
Switching up your eye's focus can be quite straining, at least I found it, but it's really interesting and gradually it's becoming a bit more natural to switch between the 'eye styles' (trololol) which makes aiming more consistent.
This is quite possibly the most telling and geeky journal I've wrote, but honestly, try it out and you might find your aim improves a shit ton with this
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The problem was my mental state of thinking that config matters. I made a config where what I believed would be the best settings imaginable for quake.
That means even if I suck on this config I would still use it, since I can't imagine another config being better for playing.
Now after i had that in my mind, I got rid of my +acc bind to check my accuracies and now i just play the game.
I've found my acc stays around 50 rail / 35+ lg but there are a lot of differences. I dodge when I lg, so i actually out aim a lot of people now and take minimal damage. I flick rail like a mofo and hit incredible shots that people literally disconnect because of. And my rockets are soooo very nice now.
I've played on every type of config from fov/crosshair/model/video settings/resolution... it doesn't actually matter.
Just go for COMFORT and consistency in movement.
Good movement is key to having good aim, b/c movement tells you how precise your mouse handling skills are, if you bump into shit and can't even turn then you cant hit shit anyway