I think that the Rocketlauncher Projectiles fly too fast and don't have enough radius or splash damage. I think instead of nerfing the Shotgun they should fix the rocketlauncher. I am not asking for slow rockets, but I am sick of people using the rocketlauncher like it is a shotgun. They will spam tons of rockets when they are right next to you and do next to no self-damage. That is why if there was a bigger radius and more damage to the splash then the person would have to be more conscious on how close they are to an object before spamming 5+ rockets.
So, a bit slower rocket and regular radius and splash damage of 100 would make it more balanced than this psuedo-clan-arena-style Rockets QuakeLive has.
I think the rocket is more a serious issue than the shotgun is. It's super easy to keep a full boat of rocket ammo so having small splash radius and low damage only promotes spam. If someone is shooting over 45+ rockets they are nearly impossible to dodge.
Again, I am not looking for super slow rockets but just a rocket that is a midrange to long range weapon rather than as a substitute for a shotgun.
So, a bit slower rocket and regular radius and splash damage of 100 would make it more balanced than this psuedo-clan-arena-style Rockets QuakeLive has.
I think the rocket is more a serious issue than the shotgun is. It's super easy to keep a full boat of rocket ammo so having small splash radius and low damage only promotes spam. If someone is shooting over 45+ rockets they are nearly impossible to dodge.
Again, I am not looking for super slow rockets but just a rocket that is a midrange to long range weapon rather than as a substitute for a shotgun.
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