
It is from stats of games in ESH FTP div 1 and ESL season 7 QL TDM 4x4. I took one game on each map and calculate how many frags was on each weapon. Maps are: Deep Inside, Intervention, Capmgrounds, Dreadful Place, Purgatory, Realm of steel Rats, Grim Dungeons.Then i calculate the same for 7 maps and that is result:
Frags per game on each weapon on a map is some kind of weapon balance + maplist balance. Many maps have 2sg and 2 rl. So 12 rl and 13 sg on 7 maps. I think that each map have 8 mg's & pummels also because there are 8 players on it.
Before update of 2 February.
Guntlet: 0.2%, ~0.5 frags per game
MG: 2.5%, 5.1 frags per game
SG: 26.7%, 53.5 frags per game
GL: 1.5%, ~3.0 frags per game
RL: 18.1%, 36.2 frags per game
LG: 23.4%, 46.8 frags per game
RG:20.6%, 41.3 frags per game
PG: 9.3%, 18.6 frags per game
After update of 2 February.
Frags per game on each weapon on a map.
Guntlet: 0.3%, 0.7 frags per game
MG: 1.9%, 4.0 frags per game
SG: 11.2%, 23.5 frags per game
GL: 1.6%, 3.3 frags per game
RL: 21.8%, 45.5 frags per game
LG: 28.6%, 59.7 frags per game
RG:22.6%, 47.3 frags per game
PG: 11.9%, 24.8 frags per game
It was a good update!... but MG is still more powerfull then GL.
IMHO:
1)
No! mg is fine)
2) It is nesessary to do somthing with GL, increase splash radius X2 for example, because now it is weapon only 4 fun =.) or useless =(
3) I think MG damage in tdm 2x2 must be 5. Because players can run 150/150 all the time there. Maybe it is not so important there.
4) Good map for tdm 4x4 is a map with 2sg, 2pg, 1rl, 1rg, 1lg (~ 50 frags per map each), no gl=/. Where you will made defferent frags in weapons.
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | 4 | 5 | 6 | 7 |
8 | 9 | 10 | 11 | 12 | 13 | 14 |
15 | 16 | 17 | 18 | 19 | 20 | 21 |
22 | 23 | 24 | 25 | 26 | 27 | 28 |
Edited by effeffeff100 at 08:01 CST, 21 February 2011 - 16952 Hits