I'm not going to be fooled into thinking the game will look anywhere near as good as the trailers, like people seemed to with Oblivion. The walking animations do look a bit better though.
Edited by maltyplaya at 21:18 CST, 24 February 2011
A lot of people complained about the blurry looking lod textures for the terrain when the game first came out. I was impressed too but the trailer did give the impression the outside scenes were a lot better handled. Anyway I loved Fallout 3 and still hold high hopes for this new game both graphically and gameplay-wise.
Yeah it was one of the best looking games back then when it came out imo. Looking at this trailer, it does look very nice, and I think that it will be close to the graphics we get on PC.
On the subject of sneaking.. I'm curious to how poisons will work in the new game...
Would be awesome if you could not only use poisons by putting it on your equipment but also if you could poison people by slipping something in their drinks... Much like poisoning people with the poison apple by reverse pick-pocketing.
end-game of oblivion and shivering island, which i never played, where a bit to psychadelic, if you know what i mean.
I´d like to see them stick more to castles, dragons and that kind of setting. So yea, looks promising.
Apparently Skyrim is supposed to be like "fallout 3" in this regard.
I only played fallout 3 rather briefly, so perhaps someone could shed some light on how the scaling is in that game?
Very similarly to Oblivion. The higher your level, the higher level mobs will be spawned (including bosses). There are caps for specific mobs and level increase goes hand in hand with mobs getting better equipment. Once a mob reaches said cap, it's spawn is replaced with that of a higher level creature (super mutant -> super mutant brute -> super mutant master, for example). This has a global effect, although some locations might have their own spawn tables and unique/quest related/area specific creatures don't get replaced (just buffed up).
In theory, it's to make the game consistently challenging - in practice, it makes the game very easy, in addition to taking away the feeling of character progression (you have better items and stats, but so what if so does every actor in the game?) and sense of accomplishment (you will never get to kill something which should be realistically almost impossible for you to kill).
Sorry if you already knew how this shit works. If you played vanilla Oblivion, you'll have a good idea of how it is in F3.
As much as I obviously want it to be as good and polished as possible, it just wouldn't be an Elder Scrolls game without some crazy bugs. Some of those are seriously my fondest(!?) memories :D
One of the first things to happen in the first areas of Daggerfall was... falling through the floor forever, very exciting start to the adventure! The game also saw fit to randomly rename the C: drive on my parents' expensive 166MHz beast to DAGGERF~ or something scaring the shit out of the little computer newbie I was.
My patient - but not patient enough to go find a key or pick the lock or whatever - friend got through a door (in one of the later games, guessing Morrowind) by uh, slowly squeezing himself in through it / the roof. Why not. $$
I'm playing Oblivion atm (heavily modded, patches, OOO and all that good stuff) and it still can shit in your face.
Went to a smithy in Chorrol to sell some loot, the vendor drops dead as soon as i enter the shop. I go out, confuzzled as fuck, then a beggar emerges from beneath the ground and asks me if i can spare a coin.
These games just wouldn't be the same without all those quirks. Sometimes i think they are programmed in on purpose.
Went to a smithy in Chorrol to sell some loot, the vendor drops dead as soon as i enter the shop. I go out, confuzzled as fuck, then a beggar emerges from beneath the ground and asks me if i can spare a coin.
Yeah, i installed all the official and the latest unofficial patches for Oblivion and SI. To be fair, the game works reasonably well and these glitches are pretty rare. Didn't have any other NPC randomly die on me, clipping errors happened a few times, most notably in Imperial City sewers, where i jumped down into water and somehow managed to swim through a wall outside the map, and got stuck in the landscape a couple of times, when using fast travel or hiking in the mountains.
Other than that, most other bugs are AI related, but Radiant being what it is, that's hardly any surprise.
While the Oblivion engine wasn't so hot, the Fallout engine was MUCH better once it was polished. Fallout 3 looks better than Oblivion, and it runs better on equal hardware.
Same shitty artists. Have you never used mods? Modders have vastly improved faces, hair, animations, and textures.
There are hundreds of other examples, all here, here, and here. The modding scene for fallout 3 wasn't quite as big as Oblivion, but there are still plenty of quality character/animation mods. New Vegas is still new, but it looks like it will have a modding base as big as Oblivion.
"dragongs, forrests, snowy mountaings, lotr theme"
are you kidding me?
thats the setting of almost ever generic rpg fantasy setting and wow actually differes quite a bit from that
Graphics looks cool, but gameplay-wise it will be dumbed down boring crap for casual morons, it just can't be anything else if it's not a PC-only game.
I'm so sick of these generic "YOU ARE THE CHOSEN ONE" fantasy story lines. I'll probably ignore all this 'Dragonbourne' bullshit unless the main quest is really well recieved.
Also the dragon shout thing looked really awkward and I laughed.
I hope that combat system will be more juicy than it was in oblivion, tbh oblivion was like "old generation crpg with next gen graphics" and I got bored with it pretty fast - all dungeons and ruins looked exactly the same, and after 10 hours of playing when u stop noticing all those "super duper high poly" stuff u realize that general design was kinda weak (especially comparing to morrowind oblivion was disappointing as fuck), there was nothing to put my on pc at this game for another 10 hours or so.
Also I hope that this "badass nordic viking" design will play its role better than in tes4, and Skyrim will be a better game in general
i hear u.
if for example in TES5 i will still be able to outrun every animal (except deers and horses) or discourage a guard by climbing on a rock.....i won´t care much about this game.
Spells in oblivion behave just like projectile weapons in an fps and have fixed damage, there are no dice involved. Not that I'm suggesting it's anywhere near as satisfying as shooting people in quake.
Btw oblivion at least has air-control, though unfortunately no air acceleration. A painkiller-style movement mod for it would be the shit.
Well, for me it all went surprisingly smooth (no prior experience with morrowind at all). The installation worked at the first try with hardly any fiddling around.
After that I tried some simple gameplay mods (stuff like changing the cost of spells) and it all went to shit /o\