Zotac's Example
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Name: G.I. Jonesy
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Posts: 2441
Location:
Posts: 2441
CS players are such losers, they think by having a few extra thousand players and 'fans' (all of whom are also players), they're somehow special. But a rerun of Urkel will net 5,000x as many viewers as even the best CS match. The reality is, no pro-gaming thing (outside of Korea), has achieved any real large-scale success. And I can assure you, it won't be CS achieving it first. We have the ingenuity and class that CS players lack. That's what will make the difference (aside from the fact CS itself, while it has more players, is a miserably worse game; and it takes 5 people per-team to play CS, 5x the amount of QL-duel), and catapult us into prime position.
What you should all do immediately, is get a bunch of heroin and cocaine, mix it together, and inject it into your eyeballs. Hopefully, I don't need to give people good advice, for them to know the difference between what they should and shouldn't do. If I tell you to eat soup from a can, by eating through the can itself, I hope I don't need to tell you that you shouldn't really do it. What you should do though, without me having to say anything, is put together this excellent system Zotac has laid the ground-work for. They have shown us how regular, online, small-money tournaments can be more successful and supportive than just about anything else we've come up with. By expanding on their structure, we can expand on the success of their structure.
Edited by G.I. Jonesy at 08:27 CST, 2 March 2011 - 977 Hits