In this series of journals I will be posting each week some crap moronic idea to help id make QL a better game.
Many players complain that they lost important duels because of bad 1st spawn...
Solution: make 1st spawn similar to clan arena where you can move before game starts. But make it even better: "non-attacking" period should be expanded to something around 10 seconds, and each player gets a "push gun" which he can use during this time. As the name suggests "push gun" can push opponent around, also can be used to push-jump. Powerups and armor don't spawn in this period, but spawn only as the game begins.
How it will change QL duels? Will it make game beginning more balanced? Is there something that players can exploit to make this idea completely ineffective? Discuss.
Insightful comments like "lol, what a load of crap..." or "you don't have a clue, just stfu and gtfo" are welcomed.
P.S. Spartie is not a top player.
Many players complain that they lost important duels because of bad 1st spawn...
Solution: make 1st spawn similar to clan arena where you can move before game starts. But make it even better: "non-attacking" period should be expanded to something around 10 seconds, and each player gets a "push gun" which he can use during this time. As the name suggests "push gun" can push opponent around, also can be used to push-jump. Powerups and armor don't spawn in this period, but spawn only as the game begins.
How it will change QL duels? Will it make game beginning more balanced? Is there something that players can exploit to make this idea completely ineffective? Discuss.
Insightful comments like "lol, what a load of crap..." or "you don't have a clue, just stfu and gtfo" are welcomed.
P.S. Spartie is not a top player.
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I think two or three initial spawn "pairs", where each of the spawns in each pair is considered fair, relative to the other. This would be the only change I would make. For example, it really sucks to see Player A get a great spawn on Hektik, get full control due to it, and Player B is shut out for the next two minutes or so; a bad spawn in QL these days (especially at the professional level) can quite often be a game decider :S It can feel like a DM6 virus spreading throughout the rest of the maps at times.
Didn't osp have a similar system to this, of initial spawn "pairs" ^^ ?
As for the rest of the spawn system, leave it as it is; players are getting used to it and are beginning to master utilising the current system; decent spawn raping is a skill imo, and has always been part of the game.