anyone played with it all
you need to layer 3 lower level clouds, and then a mid lawer volumetric ontop, and render not including the terrain
on the low level layers, edge sharpness needs to be 0.01 <=
the top layer edge sharpness around 0.3 <=
the first lower level needs to be below camera height, to hide the blackness when there is no terrain rendered
you need to layer 3 lower level clouds, and then a mid lawer volumetric ontop, and render not including the terrain
on the low level layers, edge sharpness needs to be 0.01 <=
the top layer edge sharpness around 0.3 <=
the first lower level needs to be below camera height, to hide the blackness when there is no terrain rendered
Edited by p0rt at 23:46 CDT, 14 April 2011 - 66563 Hits