Weli, I recently played one of their members, ursavior. He's an arrogant trash-talking player. He said I was "all talk no game," so I challenged him to a duel. I beat him 9-0. He made alot of excuses, like "only reason ur winning is because ur getting mega" and "i don't duel" or whatever. Me and 3 other frinds [bad grammar?] owned him in 1 vs 1 ca.
As for the team leader, he didn't seem that nice during the pG vs .of/ ctf match yesterday. He paused the game whenever pG scored. After losing 8-0, LoRdZaCk1 (the leader) kicked me and my friend for no reason. When I asked to play his clan, he said a curt "no" without explaining himself. W/e, he just seems like an idiot. Oh well, he's13 years old.
Adds : 100% new netcode thats specific to dedicated/listen servers, and clients, which gives you lower cpu usage on both servers and clients
Adds : 3 new gametypes : reactor, last man standing, invisibility
Adds : server side : full respawnable free for all and team vehicles , should allow multiple passenger positions, with each position using its own seperate hud
Adds : server side : all players view frag leader when game ends
Adds : server side : all players view winning team base when game ends in team games
Adds : multiple new ways of starting games, standard warm up/ready up, force ready up with countdown, use a timed warmup cowntdown
Adds : instaGib enabled using cvar si_instaGib
Adds : new god powerup : max health/armour, run faster, jump higher, and immortality
Adds : extra player models
Adds : server side : sfx groundshake/nightemare etc effects
Adds : server side : full flashlights for weapons/vehicles using models and on/off button and weapon animation
Adds : server side : guided/projectile point of view guideded projectiles
Adds : client side : model specific lipsynced voice taunts for each player model
key bind _impulse_60-64 to play mp voice taunts 1->5
Adds : hud ammo clipsizes for all weapons that use them
Adds : 25secs warning beep to mp game time limit hit
Adds : custom damage sets for mp games, all damagedef are read from 1 file, and set in server config using si_damageset
Adds : si_rmapCycle to randomize server map list, without having to setup a si_mapCycle .scriptcfg file
Adds : player in/out teleport sounds
Adds : player model specific arm skins and model set in the models entitydef
Adds : end of games will now show "next match begins in [si_gameReviewPause]" on the game review pause summary/score screen
Adds : dodge jumping :
bind _impulse41 to strafe jump left
bind _impulse42 to strafe jump right
and... ontop of the standard Q4 gameplay, you have all that in MP, along with alot of bugs/glitches fixed and alot of recoding, and alot more tweaks in general, but gameplay is still Q4 as you know it
laughs on you and all others, they the kind of chix you get sitting on your dick if you goto a hardcore club night or event, aint no mingers like a druim n bass night and all the sissy gangsta who drive they`re moms car and so on
life is good, have many 1 night stands, proper hardcore is harder then tech itch n dylan doing a b2b set
The fact is, the more popular we get, the more douchebags we have to let in. The elite's of the world make up less than 1% of the population. It's really not enough to compete with the mediocre of the world, who make up about 60-70% of the population.
We can't have it both ways. Either we find some way of dealing with the massive amount of incoming and existing douchebags, or we stay small and watch horrible games ruin the esports world we helped create.